__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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<?php

/**
 * Class for converting between different unit-lengths as specified by
 * CSS.
 */
class HTMLPurifier_UnitConverter
{

    const ENGLISH = 1;
    const METRIC = 2;
    const DIGITAL = 3;

    /**
     * Units information array. Units are grouped into measuring systems
     * (English, Metric), and are assigned an integer representing
     * the conversion factor between that unit and the smallest unit in
     * the system. Numeric indexes are actually magical constants that
     * encode conversion data from one system to the next, with a O(n^2)
     * constraint on memory (this is generally not a problem, since
     * the number of measuring systems is small.)
     */
    protected static $units = array(
        self::ENGLISH => array(
            'px' => 3, // This is as per CSS 2.1 and Firefox. Your mileage may vary
            'pt' => 4,
            'pc' => 48,
            'in' => 288,
            self::METRIC => array('pt', '0.352777778', 'mm'),
        ),
        self::METRIC => array(
            'mm' => 1,
            'cm' => 10,
            self::ENGLISH => array('mm', '2.83464567', 'pt'),
        ),
    );

    /**
     * Minimum bcmath precision for output.
     * @type int
     */
    protected $outputPrecision;

    /**
     * Bcmath precision for internal calculations.
     * @type int
     */
    protected $internalPrecision;

    /**
     * Whether or not BCMath is available.
     * @type bool
     */
    private $bcmath;

    public function __construct($output_precision = 4, $internal_precision = 10, $force_no_bcmath = false)
    {
        $this->outputPrecision = $output_precision;
        $this->internalPrecision = $internal_precision;
        $this->bcmath = !$force_no_bcmath && function_exists('bcmul');
    }

    /**
     * Converts a length object of one unit into another unit.
     * @param HTMLPurifier_Length $length
     *      Instance of HTMLPurifier_Length to convert. You must validate()
     *      it before passing it here!
     * @param string $to_unit
     *      Unit to convert to.
     * @return HTMLPurifier_Length|bool
     * @note
     *      About precision: This conversion function pays very special
     *      attention to the incoming precision of values and attempts
     *      to maintain a number of significant figure. Results are
     *      fairly accurate up to nine digits. Some caveats:
     *          - If a number is zero-padded as a result of this significant
     *            figure tracking, the zeroes will be eliminated.
     *          - If a number contains less than four sigfigs ($outputPrecision)
     *            and this causes some decimals to be excluded, those
     *            decimals will be added on.
     */
    public function convert($length, $to_unit)
    {
        if (!$length->isValid()) {
            return false;
        }

        $n = $length->getN();
        $unit = $length->getUnit();

        if ($n === '0' || $unit === false) {
            return new HTMLPurifier_Length('0', false);
        }

        $state = $dest_state = false;
        foreach (self::$units as $k => $x) {
            if (isset($x[$unit])) {
                $state = $k;
            }
            if (isset($x[$to_unit])) {
                $dest_state = $k;
            }
        }
        if (!$state || !$dest_state) {
            return false;
        }

        // Some calculations about the initial precision of the number;
        // this will be useful when we need to do final rounding.
        $sigfigs = $this->getSigFigs($n);
        if ($sigfigs < $this->outputPrecision) {
            $sigfigs = $this->outputPrecision;
        }

        // BCMath's internal precision deals only with decimals. Use
        // our default if the initial number has no decimals, or increase
        // it by how ever many decimals, thus, the number of guard digits
        // will always be greater than or equal to internalPrecision.
        $log = (int)floor(log(abs($n), 10));
        $cp = ($log < 0) ? $this->internalPrecision - $log : $this->internalPrecision; // internal precision

        for ($i = 0; $i < 2; $i++) {

            // Determine what unit IN THIS SYSTEM we need to convert to
            if ($dest_state === $state) {
                // Simple conversion
                $dest_unit = $to_unit;
            } else {
                // Convert to the smallest unit, pending a system shift
                $dest_unit = self::$units[$state][$dest_state][0];
            }

            // Do the conversion if necessary
            if ($dest_unit !== $unit) {
                $factor = $this->div(self::$units[$state][$unit], self::$units[$state][$dest_unit], $cp);
                $n = $this->mul($n, $factor, $cp);
                $unit = $dest_unit;
            }

            // Output was zero, so bail out early. Shouldn't ever happen.
            if ($n === '') {
                $n = '0';
                $unit = $to_unit;
                break;
            }

            // It was a simple conversion, so bail out
            if ($dest_state === $state) {
                break;
            }

            if ($i !== 0) {
                // Conversion failed! Apparently, the system we forwarded
                // to didn't have this unit. This should never happen!
                return false;
            }

            // Pre-condition: $i == 0

            // Perform conversion to next system of units
            $n = $this->mul($n, self::$units[$state][$dest_state][1], $cp);
            $unit = self::$units[$state][$dest_state][2];
            $state = $dest_state;

            // One more loop around to convert the unit in the new system.

        }

        // Post-condition: $unit == $to_unit
        if ($unit !== $to_unit) {
            return false;
        }

        // Useful for debugging:
        //echo "<pre>n";
        //echo "$n\nsigfigs = $sigfigs\nnew_log = $new_log\nlog = $log\nrp = $rp\n</pre>\n";

        $n = $this->round($n, $sigfigs);
        if (strpos($n, '.') !== false) {
            $n = rtrim($n, '0');
        }
        $n = rtrim($n, '.');

        return new HTMLPurifier_Length($n, $unit);
    }

    /**
     * Returns the number of significant figures in a string number.
     * @param string $n Decimal number
     * @return int number of sigfigs
     */
    public function getSigFigs($n)
    {
        $n = ltrim($n, '0+-');
        $dp = strpos($n, '.'); // decimal position
        if ($dp === false) {
            $sigfigs = strlen(rtrim($n, '0'));
        } else {
            $sigfigs = strlen(ltrim($n, '0.')); // eliminate extra decimal character
            if ($dp !== 0) {
                $sigfigs--;
            }
        }
        return $sigfigs;
    }

    /**
     * Adds two numbers, using arbitrary precision when available.
     * @param string $s1
     * @param string $s2
     * @param int $scale
     * @return string
     */
    private function add($s1, $s2, $scale)
    {
        if ($this->bcmath) {
            return bcadd($s1, $s2, $scale);
        } else {
            return $this->scale((float)$s1 + (float)$s2, $scale);
        }
    }

    /**
     * Multiples two numbers, using arbitrary precision when available.
     * @param string $s1
     * @param string $s2
     * @param int $scale
     * @return string
     */
    private function mul($s1, $s2, $scale)
    {
        if ($this->bcmath) {
            return bcmul($s1, $s2, $scale);
        } else {
            return $this->scale((float)$s1 * (float)$s2, $scale);
        }
    }

    /**
     * Divides two numbers, using arbitrary precision when available.
     * @param string $s1
     * @param string $s2
     * @param int $scale
     * @return string
     */
    private function div($s1, $s2, $scale)
    {
        if ($this->bcmath) {
            return bcdiv($s1, $s2, $scale);
        } else {
            return $this->scale((float)$s1 / (float)$s2, $scale);
        }
    }

    /**
     * Rounds a number according to the number of sigfigs it should have,
     * using arbitrary precision when available.
     * @param float $n
     * @param int $sigfigs
     * @return string
     */
    private function round($n, $sigfigs)
    {
        $new_log = (int)floor(log(abs((float)$n), 10)); // Number of digits left of decimal - 1
        $rp = $sigfigs - $new_log - 1; // Number of decimal places needed
        $neg = $n < 0 ? '-' : ''; // Negative sign
        if ($this->bcmath) {
            if ($rp >= 0) {
                $n = bcadd($n, $neg . '0.' . str_repeat('0', $rp) . '5', $rp + 1);
                $n = bcdiv($n, '1', $rp);
            } else {
                // This algorithm partially depends on the standardized
                // form of numbers that comes out of bcmath.
                $n = bcadd($n, $neg . '5' . str_repeat('0', $new_log - $sigfigs), 0);
                $n = substr($n, 0, $sigfigs + strlen($neg)) . str_repeat('0', $new_log - $sigfigs + 1);
            }
            return $n;
        } else {
            return $this->scale(round((float)$n, $sigfigs - $new_log - 1), $rp + 1);
        }
    }

    /**
     * Scales a float to $scale digits right of decimal point, like BCMath.
     * @param float $r
     * @param int $scale
     * @return string
     */
    private function scale($r, $scale)
    {
        if ($scale < 0) {
            // The f sprintf type doesn't support negative numbers, so we
            // need to cludge things manually. First get the string.
            $r = sprintf('%.0f', (float)$r);
            // Due to floating point precision loss, $r will more than likely
            // look something like 4652999999999.9234. We grab one more digit
            // than we need to precise from $r and then use that to round
            // appropriately.
            $precise = (string)round(substr($r, 0, strlen($r) + $scale), -1);
            // Now we return it, truncating the zero that was rounded off.
            return substr($precise, 0, -1) . str_repeat('0', -$scale + 1);
        }
        return number_format((float)$r, $scale, '.', '');
    }
}

// vim: et sw=4 sts=4

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Name Type Size Permission Actions
AttrDef Folder 0755
AttrTransform Folder 0755
ChildDef Folder 0755
ConfigSchema Folder 0755
DefinitionCache Folder 0755
EntityLookup Folder 0755
Filter Folder 0755
HTMLModule Folder 0755
Injector Folder 0755
Language Folder 0755
Lexer Folder 0755
Node Folder 0755
Printer Folder 0755
Strategy Folder 0755
TagTransform Folder 0755
Token Folder 0755
URIFilter Folder 0755
URIScheme Folder 0755
VarParser Folder 0755
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AttrCollections.php File 4.75 KB 0644
AttrDef.php File 5.07 KB 0644
AttrTransform.php File 1.94 KB 0644
AttrTypes.php File 3.67 KB 0644
AttrValidator.php File 6.42 KB 0644
Bootstrap.php File 2.64 KB 0644
CSSDefinition.php File 19.59 KB 0644
ChildDef.php File 1.52 KB 0644
Config.php File 30.96 KB 0644
ConfigSchema.php File 5.76 KB 0644
ContentSets.php File 5.51 KB 0644
Context.php File 2.57 KB 0644
Definition.php File 1.33 KB 0644
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DefinitionCacheFactory.php File 3.12 KB 0644
Doctype.php File 1.54 KB 0644
DoctypeRegistry.php File 4.13 KB 0644
ElementDef.php File 7.35 KB 0644
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EntityLookup.php File 1.39 KB 0644
EntityParser.php File 9.75 KB 0644
ErrorCollector.php File 7.45 KB 0644
ErrorStruct.php File 1.85 KB 0644
Exception.php File 177 B 0644
Filter.php File 1.59 KB 0644
Generator.php File 10.01 KB 0644
HTMLDefinition.php File 17.33 KB 0644
HTMLModule.php File 9.96 KB 0644
HTMLModuleManager.php File 15.57 KB 0644
IDAccumulator.php File 1.61 KB 0644
Injector.php File 8.79 KB 0644
Language.php File 5.92 KB 0644
LanguageFactory.php File 6.46 KB 0644
Length.php File 3.8 KB 0644
Lexer.php File 13.21 KB 0644
Node.php File 1.25 KB 0644
PercentEncoder.php File 3.48 KB 0644
Printer.php File 5.76 KB 0644
PropertyList.php File 2.72 KB 0644
PropertyListIterator.php File 894 B 0644
Queue.php File 1.51 KB 0644
Strategy.php File 762 B 0644
StringHash.php File 1.07 KB 0644
StringHashParser.php File 3.56 KB 0644
TagTransform.php File 1.07 KB 0644
Token.php File 2.17 KB 0644
TokenFactory.php File 3.03 KB 0644
URI.php File 10.35 KB 0644
URIDefinition.php File 3.35 KB 0644
URIFilter.php File 2.31 KB 0644
URIParser.php File 2.24 KB 0644
URIScheme.php File 3.4 KB 0644
URISchemeRegistry.php File 2.35 KB 0644
UnitConverter.php File 9.91 KB 0644
VarParser.php File 5.85 KB 0644
VarParserException.php File 157 B 0644
Zipper.php File 4.34 KB 0644
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