__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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<?php
/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

/**
 * Service definition for GamesManagement (v1management).
 *
 * <p>
 * The Management API for Google Play Game Services.</p>
 *
 * <p>
 * For more information about this service, see the API
 * <a href="https://developers.google.com/games/services" target="_blank">Documentation</a>
 * </p>
 *
 * @author Google, Inc.
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement extends Google_Service
{
  /** Share your Google+ profile information and view and manage your game activity. */
  const GAMES =
      "https://www.googleapis.com/auth/games";
  /** Know your basic profile info and list of people in your circles.. */
  const PLUS_LOGIN =
      "https://www.googleapis.com/auth/plus.login";

  public $achievements;
  public $applications;
  public $events;
  public $players;
  public $quests;
  public $rooms;
  public $scores;
  public $turnBasedMatches;
  

  /**
   * Constructs the internal representation of the GamesManagement service.
   *
   * @param Google_Client $client
   */
  public function __construct(Google_Client $client)
  {
    parent::__construct($client);
    $this->rootUrl = 'https://www.googleapis.com/';
    $this->servicePath = 'games/v1management/';
    $this->version = 'v1management';
    $this->serviceName = 'gamesManagement';

    $this->achievements = new Google_Service_GamesManagement_Achievements_Resource(
        $this,
        $this->serviceName,
        'achievements',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'achievements/{achievementId}/reset',
              'httpMethod' => 'POST',
              'parameters' => array(
                'achievementId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetAll' => array(
              'path' => 'achievements/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetAllForAllPlayers' => array(
              'path' => 'achievements/resetAllForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'achievements/{achievementId}/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(
                'achievementId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetMultipleForAllPlayers' => array(
              'path' => 'achievements/resetMultipleForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
    $this->applications = new Google_Service_GamesManagement_Applications_Resource(
        $this,
        $this->serviceName,
        'applications',
        array(
          'methods' => array(
            'listHidden' => array(
              'path' => 'applications/{applicationId}/players/hidden',
              'httpMethod' => 'GET',
              'parameters' => array(
                'applicationId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
                'pageToken' => array(
                  'location' => 'query',
                  'type' => 'string',
                ),
                'maxResults' => array(
                  'location' => 'query',
                  'type' => 'integer',
                ),
              ),
            ),
          )
        )
    );
    $this->events = new Google_Service_GamesManagement_Events_Resource(
        $this,
        $this->serviceName,
        'events',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'events/{eventId}/reset',
              'httpMethod' => 'POST',
              'parameters' => array(
                'eventId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetAll' => array(
              'path' => 'events/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetAllForAllPlayers' => array(
              'path' => 'events/resetAllForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'events/{eventId}/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(
                'eventId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetMultipleForAllPlayers' => array(
              'path' => 'events/resetMultipleForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
    $this->players = new Google_Service_GamesManagement_Players_Resource(
        $this,
        $this->serviceName,
        'players',
        array(
          'methods' => array(
            'hide' => array(
              'path' => 'applications/{applicationId}/players/hidden/{playerId}',
              'httpMethod' => 'POST',
              'parameters' => array(
                'applicationId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
                'playerId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'unhide' => array(
              'path' => 'applications/{applicationId}/players/hidden/{playerId}',
              'httpMethod' => 'DELETE',
              'parameters' => array(
                'applicationId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
                'playerId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),
          )
        )
    );
    $this->quests = new Google_Service_GamesManagement_Quests_Resource(
        $this,
        $this->serviceName,
        'quests',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'quests/{questId}/reset',
              'httpMethod' => 'POST',
              'parameters' => array(
                'questId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetAll' => array(
              'path' => 'quests/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetAllForAllPlayers' => array(
              'path' => 'quests/resetAllForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'quests/{questId}/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(
                'questId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetMultipleForAllPlayers' => array(
              'path' => 'quests/resetMultipleForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
    $this->rooms = new Google_Service_GamesManagement_Rooms_Resource(
        $this,
        $this->serviceName,
        'rooms',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'rooms/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'rooms/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
    $this->scores = new Google_Service_GamesManagement_Scores_Resource(
        $this,
        $this->serviceName,
        'scores',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'leaderboards/{leaderboardId}/scores/reset',
              'httpMethod' => 'POST',
              'parameters' => array(
                'leaderboardId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetAll' => array(
              'path' => 'scores/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetAllForAllPlayers' => array(
              'path' => 'scores/resetAllForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'leaderboards/{leaderboardId}/scores/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(
                'leaderboardId' => array(
                  'location' => 'path',
                  'type' => 'string',
                  'required' => true,
                ),
              ),
            ),'resetMultipleForAllPlayers' => array(
              'path' => 'scores/resetMultipleForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
    $this->turnBasedMatches = new Google_Service_GamesManagement_TurnBasedMatches_Resource(
        $this,
        $this->serviceName,
        'turnBasedMatches',
        array(
          'methods' => array(
            'reset' => array(
              'path' => 'turnbasedmatches/reset',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),'resetForAllPlayers' => array(
              'path' => 'turnbasedmatches/resetForAllPlayers',
              'httpMethod' => 'POST',
              'parameters' => array(),
            ),
          )
        )
    );
  }
}


/**
 * The "achievements" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $achievements = $gamesManagementService->achievements;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Achievements_Resource extends Google_Service_Resource
{

  /**
   * Resets the achievement with the given ID for the currently authenticated
   * player. This method is only accessible to whitelisted tester accounts for
   * your application. (achievements.reset)
   *
   * @param string $achievementId The ID of the achievement used by this method.
   * @param array $optParams Optional parameters.
   * @return Google_Service_GamesManagement_AchievementResetResponse
   */
  public function reset($achievementId, $optParams = array())
  {
    $params = array('achievementId' => $achievementId);
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params), "Google_Service_GamesManagement_AchievementResetResponse");
  }

  /**
   * Resets all achievements for the currently authenticated player for your
   * application. This method is only accessible to whitelisted tester accounts
   * for your application. (achievements.resetAll)
   *
   * @param array $optParams Optional parameters.
   * @return Google_Service_GamesManagement_AchievementResetAllResponse
   */
  public function resetAll($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAll', array($params), "Google_Service_GamesManagement_AchievementResetAllResponse");
  }

  /**
   * Resets all draft achievements for all players. This method is only available
   * to user accounts for your developer console.
   * (achievements.resetAllForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAllForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAllForAllPlayers', array($params));
  }

  /**
   * Resets the achievement with the given ID for all players. This method is only
   * available to user accounts for your developer console. Only draft
   * achievements can be reset. (achievements.resetForAllPlayers)
   *
   * @param string $achievementId The ID of the achievement used by this method.
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($achievementId, $optParams = array())
  {
    $params = array('achievementId' => $achievementId);
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }

  /**
   * Resets achievements with the given IDs for all players. This method is only
   * available to user accounts for your developer console. Only draft
   * achievements may be reset. (achievements.resetMultipleForAllPlayers)
   *
   * @param Google_AchievementResetMultipleForAllRequest $postBody
   * @param array $optParams Optional parameters.
   */
  public function resetMultipleForAllPlayers(Google_Service_GamesManagement_AchievementResetMultipleForAllRequest $postBody, $optParams = array())
  {
    $params = array('postBody' => $postBody);
    $params = array_merge($params, $optParams);
    return $this->call('resetMultipleForAllPlayers', array($params));
  }
}

/**
 * The "applications" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $applications = $gamesManagementService->applications;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Applications_Resource extends Google_Service_Resource
{

  /**
   * Get the list of players hidden from the given application. This method is
   * only available to user accounts for your developer console.
   * (applications.listHidden)
   *
   * @param string $applicationId The application ID from the Google Play
   * developer console.
   * @param array $optParams Optional parameters.
   *
   * @opt_param string pageToken The token returned by the previous request.
   * @opt_param int maxResults The maximum number of player resources to return in
   * the response, used for paging. For any response, the actual number of player
   * resources returned may be less than the specified maxResults.
   * @return Google_Service_GamesManagement_HiddenPlayerList
   */
  public function listHidden($applicationId, $optParams = array())
  {
    $params = array('applicationId' => $applicationId);
    $params = array_merge($params, $optParams);
    return $this->call('listHidden', array($params), "Google_Service_GamesManagement_HiddenPlayerList");
  }
}

/**
 * The "events" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $events = $gamesManagementService->events;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Events_Resource extends Google_Service_Resource
{

  /**
   * Resets all player progress on the event with the given ID for the currently
   * authenticated player. This method is only accessible to whitelisted tester
   * accounts for your application. All quests for this player that use the event
   * will also be reset. (events.reset)
   *
   * @param string $eventId The ID of the event.
   * @param array $optParams Optional parameters.
   */
  public function reset($eventId, $optParams = array())
  {
    $params = array('eventId' => $eventId);
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params));
  }

  /**
   * Resets all player progress on all events for the currently authenticated
   * player. This method is only accessible to whitelisted tester accounts for
   * your application. All quests for this player will also be reset.
   * (events.resetAll)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAll($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAll', array($params));
  }

  /**
   * Resets all draft events for all players. This method is only available to
   * user accounts for your developer console. All quests that use any of these
   * events will also be reset. (events.resetAllForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAllForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAllForAllPlayers', array($params));
  }

  /**
   * Resets the event with the given ID for all players. This method is only
   * available to user accounts for your developer console. Only draft events can
   * be reset. All quests that use the event will also be reset.
   * (events.resetForAllPlayers)
   *
   * @param string $eventId The ID of the event.
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($eventId, $optParams = array())
  {
    $params = array('eventId' => $eventId);
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }

  /**
   * Resets events with the given IDs for all players. This method is only
   * available to user accounts for your developer console. Only draft events may
   * be reset. All quests that use any of the events will also be reset.
   * (events.resetMultipleForAllPlayers)
   *
   * @param Google_EventsResetMultipleForAllRequest $postBody
   * @param array $optParams Optional parameters.
   */
  public function resetMultipleForAllPlayers(Google_Service_GamesManagement_EventsResetMultipleForAllRequest $postBody, $optParams = array())
  {
    $params = array('postBody' => $postBody);
    $params = array_merge($params, $optParams);
    return $this->call('resetMultipleForAllPlayers', array($params));
  }
}

/**
 * The "players" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $players = $gamesManagementService->players;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Players_Resource extends Google_Service_Resource
{

  /**
   * Hide the given player's leaderboard scores from the given application. This
   * method is only available to user accounts for your developer console.
   * (players.hide)
   *
   * @param string $applicationId The application ID from the Google Play
   * developer console.
   * @param string $playerId A player ID. A value of me may be used in place of
   * the authenticated player's ID.
   * @param array $optParams Optional parameters.
   */
  public function hide($applicationId, $playerId, $optParams = array())
  {
    $params = array('applicationId' => $applicationId, 'playerId' => $playerId);
    $params = array_merge($params, $optParams);
    return $this->call('hide', array($params));
  }

  /**
   * Unhide the given player's leaderboard scores from the given application. This
   * method is only available to user accounts for your developer console.
   * (players.unhide)
   *
   * @param string $applicationId The application ID from the Google Play
   * developer console.
   * @param string $playerId A player ID. A value of me may be used in place of
   * the authenticated player's ID.
   * @param array $optParams Optional parameters.
   */
  public function unhide($applicationId, $playerId, $optParams = array())
  {
    $params = array('applicationId' => $applicationId, 'playerId' => $playerId);
    $params = array_merge($params, $optParams);
    return $this->call('unhide', array($params));
  }
}

/**
 * The "quests" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $quests = $gamesManagementService->quests;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Quests_Resource extends Google_Service_Resource
{

  /**
   * Resets all player progress on the quest with the given ID for the currently
   * authenticated player. This method is only accessible to whitelisted tester
   * accounts for your application. (quests.reset)
   *
   * @param string $questId The ID of the quest.
   * @param array $optParams Optional parameters.
   */
  public function reset($questId, $optParams = array())
  {
    $params = array('questId' => $questId);
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params));
  }

  /**
   * Resets all player progress on all quests for the currently authenticated
   * player. This method is only accessible to whitelisted tester accounts for
   * your application. (quests.resetAll)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAll($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAll', array($params));
  }

  /**
   * Resets all draft quests for all players. This method is only available to
   * user accounts for your developer console. (quests.resetAllForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAllForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAllForAllPlayers', array($params));
  }

  /**
   * Resets all player progress on the quest with the given ID for all players.
   * This method is only available to user accounts for your developer console.
   * Only draft quests can be reset. (quests.resetForAllPlayers)
   *
   * @param string $questId The ID of the quest.
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($questId, $optParams = array())
  {
    $params = array('questId' => $questId);
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }

  /**
   * Resets quests with the given IDs for all players. This method is only
   * available to user accounts for your developer console. Only draft quests may
   * be reset. (quests.resetMultipleForAllPlayers)
   *
   * @param Google_QuestsResetMultipleForAllRequest $postBody
   * @param array $optParams Optional parameters.
   */
  public function resetMultipleForAllPlayers(Google_Service_GamesManagement_QuestsResetMultipleForAllRequest $postBody, $optParams = array())
  {
    $params = array('postBody' => $postBody);
    $params = array_merge($params, $optParams);
    return $this->call('resetMultipleForAllPlayers', array($params));
  }
}

/**
 * The "rooms" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $rooms = $gamesManagementService->rooms;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Rooms_Resource extends Google_Service_Resource
{

  /**
   * Reset all rooms for the currently authenticated player for your application.
   * This method is only accessible to whitelisted tester accounts for your
   * application. (rooms.reset)
   *
   * @param array $optParams Optional parameters.
   */
  public function reset($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params));
  }

  /**
   * Deletes rooms where the only room participants are from whitelisted tester
   * accounts for your application. This method is only available to user accounts
   * for your developer console. (rooms.resetForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }
}

/**
 * The "scores" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $scores = $gamesManagementService->scores;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_Scores_Resource extends Google_Service_Resource
{

  /**
   * Resets scores for the leaderboard with the given ID for the currently
   * authenticated player. This method is only accessible to whitelisted tester
   * accounts for your application. (scores.reset)
   *
   * @param string $leaderboardId The ID of the leaderboard.
   * @param array $optParams Optional parameters.
   * @return Google_Service_GamesManagement_PlayerScoreResetResponse
   */
  public function reset($leaderboardId, $optParams = array())
  {
    $params = array('leaderboardId' => $leaderboardId);
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params), "Google_Service_GamesManagement_PlayerScoreResetResponse");
  }

  /**
   * Resets all scores for all leaderboards for the currently authenticated
   * players. This method is only accessible to whitelisted tester accounts for
   * your application. (scores.resetAll)
   *
   * @param array $optParams Optional parameters.
   * @return Google_Service_GamesManagement_PlayerScoreResetAllResponse
   */
  public function resetAll($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAll', array($params), "Google_Service_GamesManagement_PlayerScoreResetAllResponse");
  }

  /**
   * Resets scores for all draft leaderboards for all players. This method is only
   * available to user accounts for your developer console.
   * (scores.resetAllForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetAllForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetAllForAllPlayers', array($params));
  }

  /**
   * Resets scores for the leaderboard with the given ID for all players. This
   * method is only available to user accounts for your developer console. Only
   * draft leaderboards can be reset. (scores.resetForAllPlayers)
   *
   * @param string $leaderboardId The ID of the leaderboard.
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($leaderboardId, $optParams = array())
  {
    $params = array('leaderboardId' => $leaderboardId);
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }

  /**
   * Resets scores for the leaderboards with the given IDs for all players. This
   * method is only available to user accounts for your developer console. Only
   * draft leaderboards may be reset. (scores.resetMultipleForAllPlayers)
   *
   * @param Google_ScoresResetMultipleForAllRequest $postBody
   * @param array $optParams Optional parameters.
   */
  public function resetMultipleForAllPlayers(Google_Service_GamesManagement_ScoresResetMultipleForAllRequest $postBody, $optParams = array())
  {
    $params = array('postBody' => $postBody);
    $params = array_merge($params, $optParams);
    return $this->call('resetMultipleForAllPlayers', array($params));
  }
}

/**
 * The "turnBasedMatches" collection of methods.
 * Typical usage is:
 *  <code>
 *   $gamesManagementService = new Google_Service_GamesManagement(...);
 *   $turnBasedMatches = $gamesManagementService->turnBasedMatches;
 *  </code>
 */
#[AllowDynamicProperties]
class Google_Service_GamesManagement_TurnBasedMatches_Resource extends Google_Service_Resource
{

  /**
   * Reset all turn-based match data for a user. This method is only accessible to
   * whitelisted tester accounts for your application. (turnBasedMatches.reset)
   *
   * @param array $optParams Optional parameters.
   */
  public function reset($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('reset', array($params));
  }

  /**
   * Deletes turn-based matches where the only match participants are from
   * whitelisted tester accounts for your application. This method is only
   * available to user accounts for your developer console.
   * (turnBasedMatches.resetForAllPlayers)
   *
   * @param array $optParams Optional parameters.
   */
  public function resetForAllPlayers($optParams = array())
  {
    $params = array();
    $params = array_merge($params, $optParams);
    return $this->call('resetForAllPlayers', array($params));
  }
}




#[AllowDynamicProperties]
class Google_Service_GamesManagement_AchievementResetAllResponse extends Google_Collection
{
  protected $collection_key = 'results';
  protected $internal_gapi_mappings = array(
  );
  public $kind;
  protected $resultsType = 'Google_Service_GamesManagement_AchievementResetResponse';
  protected $resultsDataType = 'array';


  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setResults($results)
  {
    $this->results = $results;
  }
  public function getResults()
  {
    return $this->results;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_AchievementResetMultipleForAllRequest extends Google_Collection
{
  protected $collection_key = 'achievement_ids';
  protected $internal_gapi_mappings = array(
        "achievementIds" => "achievement_ids",
  );
  public $achievementIds;
  public $kind;


  public function setAchievementIds($achievementIds)
  {
    $this->achievementIds = $achievementIds;
  }
  public function getAchievementIds()
  {
    return $this->achievementIds;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_AchievementResetResponse extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $currentState;
  public $definitionId;
  public $kind;
  public $updateOccurred;


  public function setCurrentState($currentState)
  {
    $this->currentState = $currentState;
  }
  public function getCurrentState()
  {
    return $this->currentState;
  }
  public function setDefinitionId($definitionId)
  {
    $this->definitionId = $definitionId;
  }
  public function getDefinitionId()
  {
    return $this->definitionId;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setUpdateOccurred($updateOccurred)
  {
    $this->updateOccurred = $updateOccurred;
  }
  public function getUpdateOccurred()
  {
    return $this->updateOccurred;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_EventsResetMultipleForAllRequest extends Google_Collection
{
  protected $collection_key = 'event_ids';
  protected $internal_gapi_mappings = array(
        "eventIds" => "event_ids",
  );
  public $eventIds;
  public $kind;


  public function setEventIds($eventIds)
  {
    $this->eventIds = $eventIds;
  }
  public function getEventIds()
  {
    return $this->eventIds;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_GamesPlayedResource extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $autoMatched;
  public $timeMillis;


  public function setAutoMatched($autoMatched)
  {
    $this->autoMatched = $autoMatched;
  }
  public function getAutoMatched()
  {
    return $this->autoMatched;
  }
  public function setTimeMillis($timeMillis)
  {
    $this->timeMillis = $timeMillis;
  }
  public function getTimeMillis()
  {
    return $this->timeMillis;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_GamesPlayerExperienceInfoResource extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $currentExperiencePoints;
  protected $currentLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
  protected $currentLevelDataType = '';
  public $lastLevelUpTimestampMillis;
  protected $nextLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
  protected $nextLevelDataType = '';


  public function setCurrentExperiencePoints($currentExperiencePoints)
  {
    $this->currentExperiencePoints = $currentExperiencePoints;
  }
  public function getCurrentExperiencePoints()
  {
    return $this->currentExperiencePoints;
  }
  public function setCurrentLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $currentLevel)
  {
    $this->currentLevel = $currentLevel;
  }
  public function getCurrentLevel()
  {
    return $this->currentLevel;
  }
  public function setLastLevelUpTimestampMillis($lastLevelUpTimestampMillis)
  {
    $this->lastLevelUpTimestampMillis = $lastLevelUpTimestampMillis;
  }
  public function getLastLevelUpTimestampMillis()
  {
    return $this->lastLevelUpTimestampMillis;
  }
  public function setNextLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $nextLevel)
  {
    $this->nextLevel = $nextLevel;
  }
  public function getNextLevel()
  {
    return $this->nextLevel;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_GamesPlayerLevelResource extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $level;
  public $maxExperiencePoints;
  public $minExperiencePoints;


  public function setLevel($level)
  {
    $this->level = $level;
  }
  public function getLevel()
  {
    return $this->level;
  }
  public function setMaxExperiencePoints($maxExperiencePoints)
  {
    $this->maxExperiencePoints = $maxExperiencePoints;
  }
  public function getMaxExperiencePoints()
  {
    return $this->maxExperiencePoints;
  }
  public function setMinExperiencePoints($minExperiencePoints)
  {
    $this->minExperiencePoints = $minExperiencePoints;
  }
  public function getMinExperiencePoints()
  {
    return $this->minExperiencePoints;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_HiddenPlayer extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $hiddenTimeMillis;
  public $kind;
  protected $playerType = 'Google_Service_GamesManagement_Player';
  protected $playerDataType = '';


  public function setHiddenTimeMillis($hiddenTimeMillis)
  {
    $this->hiddenTimeMillis = $hiddenTimeMillis;
  }
  public function getHiddenTimeMillis()
  {
    return $this->hiddenTimeMillis;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setPlayer(Google_Service_GamesManagement_Player $player)
  {
    $this->player = $player;
  }
  public function getPlayer()
  {
    return $this->player;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_HiddenPlayerList extends Google_Collection
{
  protected $collection_key = 'items';
  protected $internal_gapi_mappings = array(
  );
  protected $itemsType = 'Google_Service_GamesManagement_HiddenPlayer';
  protected $itemsDataType = 'array';
  public $kind;
  public $nextPageToken;


  public function setItems($items)
  {
    $this->items = $items;
  }
  public function getItems()
  {
    return $this->items;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setNextPageToken($nextPageToken)
  {
    $this->nextPageToken = $nextPageToken;
  }
  public function getNextPageToken()
  {
    return $this->nextPageToken;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_Player extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $avatarImageUrl;
  public $bannerUrlLandscape;
  public $bannerUrlPortrait;
  public $displayName;
  protected $experienceInfoType = 'Google_Service_GamesManagement_GamesPlayerExperienceInfoResource';
  protected $experienceInfoDataType = '';
  public $kind;
  protected $lastPlayedWithType = 'Google_Service_GamesManagement_GamesPlayedResource';
  protected $lastPlayedWithDataType = '';
  protected $nameType = 'Google_Service_GamesManagement_PlayerName';
  protected $nameDataType = '';
  public $playerId;
  public $title;


  public function setAvatarImageUrl($avatarImageUrl)
  {
    $this->avatarImageUrl = $avatarImageUrl;
  }
  public function getAvatarImageUrl()
  {
    return $this->avatarImageUrl;
  }
  public function setBannerUrlLandscape($bannerUrlLandscape)
  {
    $this->bannerUrlLandscape = $bannerUrlLandscape;
  }
  public function getBannerUrlLandscape()
  {
    return $this->bannerUrlLandscape;
  }
  public function setBannerUrlPortrait($bannerUrlPortrait)
  {
    $this->bannerUrlPortrait = $bannerUrlPortrait;
  }
  public function getBannerUrlPortrait()
  {
    return $this->bannerUrlPortrait;
  }
  public function setDisplayName($displayName)
  {
    $this->displayName = $displayName;
  }
  public function getDisplayName()
  {
    return $this->displayName;
  }
  public function setExperienceInfo(Google_Service_GamesManagement_GamesPlayerExperienceInfoResource $experienceInfo)
  {
    $this->experienceInfo = $experienceInfo;
  }
  public function getExperienceInfo()
  {
    return $this->experienceInfo;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setLastPlayedWith(Google_Service_GamesManagement_GamesPlayedResource $lastPlayedWith)
  {
    $this->lastPlayedWith = $lastPlayedWith;
  }
  public function getLastPlayedWith()
  {
    return $this->lastPlayedWith;
  }
  public function setName(Google_Service_GamesManagement_PlayerName $name)
  {
    $this->name = $name;
  }
  public function getName()
  {
    return $this->name;
  }
  public function setPlayerId($playerId)
  {
    $this->playerId = $playerId;
  }
  public function getPlayerId()
  {
    return $this->playerId;
  }
  public function setTitle($title)
  {
    $this->title = $title;
  }
  public function getTitle()
  {
    return $this->title;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_PlayerName extends Google_Model
{
  protected $internal_gapi_mappings = array(
  );
  public $familyName;
  public $givenName;


  public function setFamilyName($familyName)
  {
    $this->familyName = $familyName;
  }
  public function getFamilyName()
  {
    return $this->familyName;
  }
  public function setGivenName($givenName)
  {
    $this->givenName = $givenName;
  }
  public function getGivenName()
  {
    return $this->givenName;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_PlayerScoreResetAllResponse extends Google_Collection
{
  protected $collection_key = 'results';
  protected $internal_gapi_mappings = array(
  );
  public $kind;
  protected $resultsType = 'Google_Service_GamesManagement_PlayerScoreResetResponse';
  protected $resultsDataType = 'array';


  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setResults($results)
  {
    $this->results = $results;
  }
  public function getResults()
  {
    return $this->results;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_PlayerScoreResetResponse extends Google_Collection
{
  protected $collection_key = 'resetScoreTimeSpans';
  protected $internal_gapi_mappings = array(
  );
  public $definitionId;
  public $kind;
  public $resetScoreTimeSpans;


  public function setDefinitionId($definitionId)
  {
    $this->definitionId = $definitionId;
  }
  public function getDefinitionId()
  {
    return $this->definitionId;
  }
  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setResetScoreTimeSpans($resetScoreTimeSpans)
  {
    $this->resetScoreTimeSpans = $resetScoreTimeSpans;
  }
  public function getResetScoreTimeSpans()
  {
    return $this->resetScoreTimeSpans;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_QuestsResetMultipleForAllRequest extends Google_Collection
{
  protected $collection_key = 'quest_ids';
  protected $internal_gapi_mappings = array(
        "questIds" => "quest_ids",
  );
  public $kind;
  public $questIds;


  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setQuestIds($questIds)
  {
    $this->questIds = $questIds;
  }
  public function getQuestIds()
  {
    return $this->questIds;
  }
}

#[AllowDynamicProperties]
class Google_Service_GamesManagement_ScoresResetMultipleForAllRequest extends Google_Collection
{
  protected $collection_key = 'leaderboard_ids';
  protected $internal_gapi_mappings = array(
        "leaderboardIds" => "leaderboard_ids",
  );
  public $kind;
  public $leaderboardIds;


  public function setKind($kind)
  {
    $this->kind = $kind;
  }
  public function getKind()
  {
    return $this->kind;
  }
  public function setLeaderboardIds($leaderboardIds)
  {
    $this->leaderboardIds = $leaderboardIds;
  }
  public function getLeaderboardIds()
  {
    return $this->leaderboardIds;
  }
}

Filemanager

Name Type Size Permission Actions
AdExchangeBuyer.php File 174.83 KB 0644
AdExchangeSeller.php File 45.83 KB 0644
AdSense.php File 101.29 KB 0644
AdSenseHost.php File 61.74 KB 0644
Admin.php File 4.46 KB 0644
Analytics.php File 272.44 KB 0644
AndroidEnterprise.php File 97.03 KB 0644
AndroidPublisher.php File 124.87 KB 0644
AppState.php File 10.23 KB 0644
Appengine.php File 51.47 KB 0644
Appsactivity.php File 14.46 KB 0644
Audit.php File 10.1 KB 0644
Autoscaler.php File 35.74 KB 0644
Bigquery.php File 93.68 KB 0644
Blogger.php File 89.81 KB 0644
Books.php File 187.8 KB 0644
Calendar.php File 116.73 KB 0644
CivicInfo.php File 39.84 KB 0644
Classroom.php File 50.79 KB 0644
CloudMonitoring.php File 34.61 KB 0644
CloudUserAccounts.php File 65.17 KB 0644
Cloudbilling.php File 14.38 KB 0644
Clouddebugger.php File 37.09 KB 0644
Cloudlatencytest.php File 7.14 KB 0644
Cloudresourcemanager.php File 30.68 KB 0644
Cloudsearch.php File 1.37 KB 0644
Cloudtrace.php File 13.1 KB 0644
Compute.php File 520.94 KB 0644
Computeaccounts.php File 45.65 KB 0644
Container.php File 26.63 KB 0644
Coordinate.php File 42.6 KB 0644
Customsearch.php File 29.92 KB 0644
DataTransfer.php File 14.96 KB 0644
Dataflow.php File 90.7 KB 0644
Datastore.php File 37.06 KB 0644
DeploymentManager.php File 57.43 KB 0644
Dfareporting.php File 626.18 KB 0644
Directory.php File 192.76 KB 0644
Dns.php File 25.9 KB 0644
DoubleClickBidManager.php File 26.85 KB 0644
Doubleclicksearch.php File 40.61 KB 0644
Drive.php File 155.39 KB 0644
Exception.php File 2.72 KB 0644
Fitness.php File 46.34 KB 0644
Freebase.php File 12.63 KB 0644
Fusiontables.php File 69.8 KB 0644
Games.php File 192.63 KB 0644
GamesConfiguration.php File 31.3 KB 0644
GamesManagement.php File 41.58 KB 0644
Genomics.php File 107.03 KB 0644
Gmail.php File 65.4 KB 0644
GroupsMigration.php File 3.35 KB 0644
Groupssettings.php File 11.12 KB 0644
IdentityToolkit.php File 42.15 KB 0644
Licensing.php File 14.86 KB 0644
Logging.php File 9.15 KB 0644
Manager.php File 45.88 KB 0644
MapsEngine.php File 183.98 KB 0644
Mirror.php File 47.96 KB 0644
Oauth2.php File 10.99 KB 0644
Pagespeedonline.php File 19.92 KB 0644
Partners.php File 44.94 KB 0644
Playmoviespartner.php File 43.75 KB 0644
Plus.php File 84.55 KB 0644
PlusDomains.php File 93.89 KB 0644
Prediction.php File 31.39 KB 0644
Proximitybeacon.php File 37.72 KB 0644
Pubsub.php File 26.95 KB 0644
QPXExpress.php File 31.48 KB 0644
Replicapool.php File 38.83 KB 0644
Replicapoolupdater.php File 37.11 KB 0644
Reports.php File 28.55 KB 0644
Reseller.php File 33.09 KB 0644
Resource.php File 8.45 KB 0644
Resourceviews.php File 37.28 KB 0644
SQLAdmin.php File 102.96 KB 0644
Script.php File 9.22 KB 0644
ShoppingContent.php File 234.26 KB 0644
SiteVerification.php File 12.06 KB 0644
Spectrum.php File 42.2 KB 0644
Storage.php File 105.8 KB 0644
Storagetransfer.php File 41.66 KB 0644
TagManager.php File 101.25 KB 0644
Taskqueue.php File 19.95 KB 0644
Tasks.php File 25.42 KB 0644
Translate.php File 9.65 KB 0644
Urlshortener.php File 10.52 KB 0644
Webfonts.php File 4.75 KB 0644
Webmasters.php File 33.68 KB 0644
YouTube.php File 383.98 KB 0644
YouTubeAnalytics.php File 35.47 KB 0644
YouTubeReporting.php File 19.35 KB 0644
Filemanager