__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
// Implicit uniforms:
//
// These are calculated in the host code to save some arithmetic.
// uniform vec3 PREFIX(gain_pow_inv_gamma); // gain^(1/gamma).
// uniform vec3 PREFIX(inv_gamma_22); // 2.2 / gamma.
vec4 FUNCNAME(vec2 tc) {
vec4 x = INPUT(tc);
x.rgb /= x.aaa;
// pow() of negative numbers is undefined, so clip out-of-gamut values.
x.rgb = max(x.rgb, 0.0);
x.rgb = pow(x.rgb, vec3(1.0/2.2));
x.rgb += PREFIX(lift) * (vec3(1) - x.rgb);
// Clip out-of-gamut values again.
x.rgb = max(x.rgb, 0.0);
x.rgb = pow(x.rgb, PREFIX(inv_gamma_22));
x.rgb *= PREFIX(gain_pow_inv_gamma);
x.rgb *= x.aaa;
return x;
}