__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
// Expand gamma curve.
// Implicit uniforms:
// uniform float PREFIX(linear_scale);
// uniform float PREFIX(c)[5];
// uniform float PREFIX(beta);
vec4 FUNCNAME(vec2 tc) {
vec4 x = INPUT(tc);
vec3 a = x.rgb * PREFIX(linear_scale);
// Fourth-order polynomial approximation to pow(). See the .cpp file for details.
vec3 b = PREFIX(c[0]) + (PREFIX(c[1]) + (PREFIX(c[2]) + (PREFIX(c[3]) + PREFIX(c[4]) * x.rgb) * x.rgb) * x.rgb) * x.rgb;
vec3 f = vec3(greaterThan(x.rgb, vec3(PREFIX(beta))));
x = vec4(mix(a, b, f), x.a);
return x;
}