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 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
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 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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# RtAudio

![Build Status](https://github.com/thestk/rtaudio/actions/workflows/ci.yml/badge.svg)

A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems.

By Gary P. Scavone, 2001-2023 (and many other developers!)

This distribution of RtAudio contains the following:

- doc:      RtAudio documentation (see doc/html/index.html)
- tests:    example RtAudio programs
- include:  header and source files necessary for ASIO, DS & OSS compilation
- tests/Windows: Visual C++ .net test program workspace and projects

## Overview

RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X and Windows (DirectSound, ASIO and WASAPI) operating systems.  RtAudio significantly simplifies the process of interacting with computer audio hardware.  It was designed with the following objectives:

  - object-oriented C++ design
  - simple, common API across all supported platforms
  - only one source and one header file for easy inclusion in programming projects
  - allow simultaneous multi-api support
  - support dynamic connection of devices
  - provide extensive audio device parameter control
  - allow audio device capability probing
  - automatic internal conversion for data format, channel number compensation, (de)interleaving, and byte-swapping

RtAudio incorporates the concept of audio streams, which represent audio output (playback) and/or input (recording).  Available audio devices and their capabilities can be enumerated and then specified when opening a stream.  Where applicable, multiple API support can be compiled and a particular API specified when creating an RtAudio instance.  See the \ref apinotes section for information specific to each of the supported audio APIs.

## Building

Several build systems are available.  These are:

  - autotools (`./autogen.sh; make` from git, or `./configure; make` from tarball release)
  - CMake (`mkdir build; cd build; ../cmake; make`)
  - meson (`meson build; cd build; ninja`)
  - vcpkg (`./bootstrap-vcpkg.sh; ./vcpkg integrate install; ./vcpkg install rtaudio`)

See `install.txt` for more instructions about how to select the audio backend API.  By
default all detected APIs will be enabled.

We recommend using the autotools-based build for packaging purposes.  Please note that
RtAudio is designed as a single `.cpp` and `.h` file so that it is easy to copy directly
into a project.  In that case you need to define the appropriate flags for the desired
backend APIs.

## FAQ

### Why does audio only come to one ear when I choose 1-channel output?

RtAudio doesn't automatically turn 1-channel output into stereo output with copied values to two channels, since there may be cases when a user truly wants 1-channel behaviour.  If you want monophonic data to be projected to stereo output, open a 2-channel stream and copy the data to both channels in your audio stream callback.

## Further Reading

For complete documentation on RtAudio, see the doc directory of the distribution or surf to http://www.music.mcgill.ca/~gary/rtaudio/.


## Legal and ethical:

The RtAudio license is similar to the MIT License.  Please see [LICENSE](LICENSE).

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Name Type Size Permission Actions
README.md File 3.34 KB 0644
changelog.Debian.arm64.gz File 225 B 0644
changelog.Debian.gz File 894 B 0644
changelog.gz File 3.94 KB 0644
copyright File 2.8 KB 0644
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