__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
from typing import Union, final
from pygame.event import Event
def get_ticks() -> int: ...
def wait(milliseconds: int) -> int: ...
def delay(milliseconds: int) -> int: ...
def set_timer(event: Union[int, Event], millis: int, loops: int = 0) -> None: ...
@final
class Clock:
def tick(self, framerate: float = 0) -> int: ...
def tick_busy_loop(self, framerate: float = 0) -> int: ...
def get_time(self) -> int: ...
def get_rawtime(self) -> int: ...
def get_fps(self) -> float: ...