__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
from typing import Sequence
from pygame.surface import Surface
from ._common import ColorValue, Coordinate, RectValue
def pixel(surface: Surface, x: int, y: int, color: ColorValue) -> None: ...
def hline(surface: Surface, x1: int, x2: int, y: int, color: ColorValue) -> None: ...
def vline(surface: Surface, x: int, y1: int, y2: int, color: ColorValue) -> None: ...
def line(
surface: Surface, x1: int, y1: int, x2: int, y2: int, color: ColorValue
) -> None: ...
def rectangle(surface: Surface, rect: RectValue, color: ColorValue) -> None: ...
def box(surface: Surface, rect: RectValue, color: ColorValue) -> None: ...
def circle(surface: Surface, x: int, y: int, r: int, color: ColorValue) -> None: ...
def aacircle(surface: Surface, x: int, y: int, r: int, color: ColorValue) -> None: ...
def filled_circle(
surface: Surface, x: int, y: int, r: int, color: ColorValue
) -> None: ...
def ellipse(
surface: Surface, x: int, y: int, rx: int, ry: int, color: ColorValue
) -> None: ...
def aaellipse(
surface: Surface, x: int, y: int, rx: int, ry: int, color: ColorValue
) -> None: ...
def filled_ellipse(
surface: Surface, x: int, y: int, rx: int, ry: int, color: ColorValue
) -> None: ...
def arc(
surface: Surface,
x: int,
y: int,
r: int,
start_angle: int,
atp_angle: int,
color: ColorValue,
) -> None: ...
def pie(
surface: Surface,
x: int,
y: int,
r: int,
start_angle: int,
atp_angle: int,
color: ColorValue,
) -> None: ...
def trigon(
surface: Surface,
x1: int,
y1: int,
x2: int,
y2: int,
x3: int,
y3: int,
color: ColorValue,
) -> None: ...
def aatrigon(
surface: Surface,
x1: int,
y1: int,
x2: int,
y2: int,
x3: int,
y3: int,
color: ColorValue,
) -> None: ...
def filled_trigon(
surface: Surface,
x1: int,
y1: int,
x2: int,
y2: int,
x3: int,
y3: int,
color: ColorValue,
) -> None: ...
def polygon(
surface: Surface, points: Sequence[Coordinate], color: ColorValue
) -> None: ...
def aapolygon(
surface: Surface, points: Sequence[Coordinate], color: ColorValue
) -> None: ...
def filled_polygon(
surface: Surface, points: Sequence[Coordinate], color: ColorValue
) -> None: ...
def textured_polygon(
surface: Surface, points: Sequence[Coordinate], texture: Surface, tx: int, ty: int
) -> None: ...
def bezier(
surface: Surface, points: Sequence[Coordinate], steps: int, color: ColorValue
) -> None: ...