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from typing import Optional, Sequence
from pygame.rect import Rect
from pygame.surface import Surface
from ._common import ColorValue, Coordinate, RectValue
def rect(
surface: Surface,
color: ColorValue,
rect: RectValue,
width: int = 0,
border_radius: int = -1,
border_top_left_radius: int = -1,
border_top_right_radius: int = -1,
border_bottom_left_radius: int = -1,
border_bottom_right_radius: int = -1,
) -> Rect: ...
def polygon(
surface: Surface,
color: ColorValue,
points: Sequence[Coordinate],
width: int = 0,
) -> Rect: ...
def circle(
surface: Surface,
color: ColorValue,
center: Coordinate,
radius: float,
width: int = 0,
draw_top_right: bool = False,
draw_top_left: bool = False,
draw_bottom_left: bool = False,
draw_bottom_right: bool = False,
) -> Rect: ...
def ellipse(
surface: Surface, color: ColorValue, rect: RectValue, width: int = 0
) -> Rect: ...
def arc(
surface: Surface,
color: ColorValue,
rect: RectValue,
start_angle: float,
stop_angle: float,
width: int = 1,
) -> Rect: ...
def line(
surface: Surface,
color: ColorValue,
start_pos: Coordinate,
end_pos: Coordinate,
width: int = 1,
) -> Rect: ...
def lines(
surface: Surface,
color: ColorValue,
closed: bool,
points: Sequence[Coordinate],
width: int = 1,
) -> Rect: ...
def aaline(
surface: Surface,
color: ColorValue,
start_pos: Coordinate,
end_pos: Coordinate,
blend: int = 1,
) -> Rect: ...
def aalines(
surface: Surface,
color: ColorValue,
closed: bool,
points: Sequence[Coordinate],
blend: int = 1,
) -> Rect: ...