__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
from typing import Any, Tuple, Callable class error(RuntimeError): ... class BufferError(Exception): ... # Always defined HAVE_NEWBUF: int = 1 def init() -> Tuple[int, int]: ... def quit() -> None: ... def get_init() -> bool: ... def get_error() -> str: ... def set_error(error_msg: str) -> None: ... def get_sdl_version(linked: bool = True) -> Tuple[int, int, int]: ... def get_sdl_byteorder() -> int: ... def register_quit(callable: Callable[[], Any]) -> None: ... # undocumented part of pygame API, kept here to make stubtest happy def get_array_interface(arg: Any) -> dict: ...