__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension INTEL.map_texture

This module customises the behaviour of the 
OpenGL.raw.GL.INTEL.map_texture to provide a more 
Python-friendly API

Overview (from the spec)
	Systems with integrated GPUs can share the same physical memory between CPU
	and GPU. This feature, if exposed by API, can bring significant performance
	benefits for graphics applications by reducing the complexity of
	uploading/accessing texture contents. This extension enables CPU direct
	access to the GPU memory holding textures.
	
	The problem with texture memory directly exposed to clients is that
	textures are often 'tiled'. Texels are kept in specific layout to improve
	locality of reference and thus performance of texturing. This 'tiling'
	is specific to particular hardware and would be thus difficult to use.
	
	This extension allows to create textures with 'linear' layout which allows
	for simplified access on user side (potentially sacrificing some
	performance during texture sampling).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/INTEL/map_texture.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.INTEL.map_texture import *
from OpenGL.raw.GL.INTEL.map_texture import _EXTENSION_NAME

def glInitMapTextureINTEL():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )

glMapTexture2DINTEL=wrapper.wrapper(glMapTexture2DINTEL).setInputArraySize(
    'layout', 1
).setInputArraySize(
    'stride', 1
)
### END AUTOGENERATED SECTION

Filemanager

Name Type Size Permission Actions
__pycache__ Folder 0755
__init__.py File 23 B 0644
blackhole_render.py File 1.15 KB 0644
conservative_rasterization.py File 1.64 KB 0644
fragment_shader_ordering.py File 1.98 KB 0644
framebuffer_CMAA.py File 1.51 KB 0644
map_texture.py File 1.68 KB 0644
parallel_arrays.py File 1.24 KB 0644
performance_query.py File 3.26 KB 0644
Filemanager