__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
 if you need WebShell for Seo everyday contact me on Telegram
 Telegram Address : @jackleet
        
        
For_More_Tools: Telegram: @jackleet | Bulk Smtp support mail sender | Business Mail Collector | Mail Bouncer All Mail | Bulk Office Mail Validator | Html Letter private



Upload:

Command:

www-data@216.73.217.60: ~ $
'''OpenGL extension INTEL.framebuffer_CMAA

This module customises the behaviour of the 
OpenGL.raw.GL.INTEL.framebuffer_CMAA to provide a more 
Python-friendly API

Overview (from the spec)
	
	Multisampling is a mechanism to antialias all GL primitives and is part of
	the GL specification.
	
	Better visual quality can be achieved by applying multisampling. However,
	on certain platforms it comes at a high performance cost. In general, the
	greater number of samples per pixel, the bigger the cost.
	
	Conservative Morphological Anti-Aliasing (CMAA) is an alternative approach
	to antialiasing, which operates on the final image. This post processing
	technique results in image quality comparable to multisampling at much
	lower cost and better performance.
	
	This extension incorporates an optimized CMAA algorithm implementation into
	the GL implementation.
	
	For more information on CMAA refer to http://software.intel.com.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.INTEL.framebuffer_CMAA import *
from OpenGL.raw.GL.INTEL.framebuffer_CMAA import _EXTENSION_NAME

def glInitFramebufferCmaaINTEL():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

Filemanager

Name Type Size Permission Actions
__pycache__ Folder 0755
__init__.py File 23 B 0644
blackhole_render.py File 1.15 KB 0644
conservative_rasterization.py File 1.64 KB 0644
fragment_shader_ordering.py File 1.98 KB 0644
framebuffer_CMAA.py File 1.51 KB 0644
map_texture.py File 1.68 KB 0644
parallel_arrays.py File 1.24 KB 0644
performance_query.py File 3.26 KB 0644
Filemanager