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 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
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 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension EXT.vertex_array_bgra

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.vertex_array_bgra to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a single new component format for vertex
	arrays to read 4-component unsigned byte vertex attributes with a
	BGRA component ordering.
	
	OpenGL expects vertex arrays containing 4 unsigned bytes per
	element to be in the RGBA, STRQ, or XYZW order (reading components
	left-to-right in their lower address to higher address order).
	Essentially the order the components appear in memory is the order
	the components appear in the resulting vertex attribute vector.
	
	However Direct3D has color (diffuse and specular) vertex arrays
	containing 4 unsigned bytes per element that are in a BGRA order
	(again reading components left-to-right in their lower address
	to higher address order).  Direct3D calls this "ARGB" reading the
	components in the opposite order (reading components left-to-right
	in their higher address to lower address order).  This ordering is
	generalized in the DirectX 10 by the DXGI_FORMAT_B8G8R8A8_UNORM
	format.
	
	For an OpenGL application to source color data from a vertex
	buffer formatted for Direct3D's color array format conventions,
	the application is forced to either:
	
	1.  Rely on a vertex program or shader to swizzle the color components
	    from the BGRA to conventional RGBA order.
	
	2.  Re-order the color data components in the vertex buffer from
	    Direct3D's native BGRA order to OpenGL's native RGBA order.
	
	Neither option is entirely satisfactory.
	
	Option 1 means vertex shaders have to be re-written to source colors
	differently.  If the same vertex shader is used with vertex arrays
	configured to source the color as 4 floating-point color components,
	the swizzle for BGRA colors stored as 4 unsigned bytes is no longer
	appropriate.  The shader's swizzling of colors becomes dependent on
	the type and number of color components.  Ideally the vertex shader
	should be independent from the format and component ordering of the
	data it sources.
	
	Option 2 is expensive because vertex buffers may have to be
	reformatted prior to use.  OpenGL treats the memory for vertex arrays
	(whether client-side memory or buffer objects) as essentially untyped
	memory and vertex arrays can be stored separately, interleaved,
	or even interwoven (where multiple arrays overlap with differing
	strides and formats).
	
	Rather than force a re-ordering of either vertex array components
	in memory or a vertex array format-dependent re-ordering of vertex
	shader inputs, OpenGL can simply provide a vertex array format that
	matches the Direct3D color component ordering.
	
	This approach mimics that of the EXT_bgra extension for pixel and
	texel formats except for vertex instead of image data.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.EXT.vertex_array_bgra import *
from OpenGL.raw.GL.EXT.vertex_array_bgra import _EXTENSION_NAME

def glInitVertexArrayBgraEXT():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

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Name Type Size Permission Actions
__pycache__ Folder 0755
EGL_image_storage.py File 1.86 KB 0644
EGL_sync.py File 1.03 KB 0644
GL_422_pixels.py File 1.51 KB 0644
__init__.py File 23 B 0644
abgr.py File 1017 B 0644
bgra.py File 962 B 0644
bindable_uniform.py File 1.75 KB 0644
blend_color.py File 1.02 KB 0644
blend_equation_separate.py File 1.44 KB 0644
blend_func_separate.py File 1.07 KB 0644
blend_logic_op.py File 1.12 KB 0644
blend_minmax.py File 1.24 KB 0644
blend_subtract.py File 1.07 KB 0644
clip_volume_hint.py File 1.11 KB 0644
cmyka.py File 1.64 KB 0644
color_subtable.py File 1.14 KB 0644
compiled_vertex_array.py File 1.7 KB 0644
convolution.py File 2.89 KB 0644
coordinate_frame.py File 2.17 KB 0644
copy_texture.py File 1.06 KB 0644
cull_vertex.py File 1.63 KB 0644
debug_label.py File 1.54 KB 0644
debug_marker.py File 1.37 KB 0644
depth_bounds_test.py File 3.05 KB 0644
direct_state_access.py File 32.5 KB 0644
draw_buffers2.py File 1.52 KB 0644
draw_instanced.py File 1.19 KB 0644
draw_range_elements.py File 1.14 KB 0644
external_buffer.py File 2.9 KB 0644
fog_coord.py File 1.23 KB 0644
framebuffer_blit.py File 1.11 KB 0644
framebuffer_blit_layers.py File 955 B 0644
framebuffer_multisample.py File 4.5 KB 0644
framebuffer_multisample_blit_scaled.py File 2.58 KB 0644
framebuffer_object.py File 6.59 KB 0644
framebuffer_sRGB.py File 2.35 KB 0644
geometry_shader4.py File 2.4 KB 0644
gpu_program_parameters.py File 1.84 KB 0644
gpu_shader4.py File 7.7 KB 0644
histogram.py File 2.1 KB 0644
index_array_formats.py File 967 B 0644
index_func.py File 975 B 0644
index_material.py File 1.24 KB 0644
index_texture.py File 1.13 KB 0644
light_texture.py File 1.62 KB 0644
memory_object.py File 1.25 KB 0644
memory_object_fd.py File 767 B 0644
memory_object_win32.py File 785 B 0644
misc_attribute.py File 1010 B 0644
multi_draw_arrays.py File 1.63 KB 0644
multisample.py File 739 B 0644
multiview_tessellation_geometry_shader.py File 2.13 KB 0644
multiview_texture_multisample.py File 2.18 KB 0644
multiview_timer_query.py File 1.15 KB 0644
packed_depth_stencil.py File 5.46 KB 0644
packed_float.py File 1.73 KB 0644
packed_pixels.py File 1.26 KB 0644
paletted_texture.py File 3.49 KB 0644
pixel_buffer_object.py File 3.34 KB 0644
pixel_transform.py File 1.72 KB 0644
pixel_transform_color_table.py File 969 B 0644
point_parameters.py File 3.11 KB 0644
polygon_offset.py File 1.47 KB 0644
polygon_offset_clamp.py File 1.36 KB 0644
post_depth_coverage.py File 1.22 KB 0644
provoking_vertex.py File 2.02 KB 0644
raster_multisample.py File 1.69 KB 0644
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secondary_color.py File 1.92 KB 0644
semaphore.py File 2.22 KB 0644
semaphore_fd.py File 744 B 0644
semaphore_win32.py File 762 B 0644
separate_shader_objects.py File 5.29 KB 0644
separate_specular_color.py File 2.36 KB 0644
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shader_framebuffer_fetch_non_coherent.py File 891 B 0644
shader_image_load_formatted.py File 1.2 KB 0644
shader_image_load_store.py File 3.68 KB 0644
shader_integer_mix.py File 1.01 KB 0644
shader_samples_identical.py File 2.08 KB 0644
shadow_funcs.py File 929 B 0644
shared_texture_palette.py File 1.23 KB 0644
sparse_texture2.py File 2.14 KB 0644
stencil_clear_tag.py File 3.97 KB 0644
stencil_two_side.py File 1.12 KB 0644
stencil_wrap.py File 1.63 KB 0644
subtexture.py File 1.57 KB 0644
texture.py File 2.08 KB 0644
texture3D.py File 1.39 KB 0644
texture_array.py File 2.55 KB 0644
texture_buffer_object.py File 2.77 KB 0644
texture_compression_latc.py File 1.43 KB 0644
texture_compression_rgtc.py File 1.71 KB 0644
texture_compression_s3tc.py File 1.27 KB 0644
texture_cube_map.py File 3.43 KB 0644
texture_env_add.py File 983 B 0644
texture_env_combine.py File 1.64 KB 0644
texture_env_dot3.py File 1.41 KB 0644
texture_filter_anisotropic.py File 2.83 KB 0644
texture_filter_minmax.py File 1.57 KB 0644
texture_integer.py File 3.78 KB 0644
texture_lod_bias.py File 1.55 KB 0644
texture_mirror_clamp.py File 1.36 KB 0644
texture_object.py File 1.86 KB 0644
texture_perturb_normal.py File 1.03 KB 0644
texture_sRGB.py File 1.36 KB 0644
texture_sRGB_R8.py File 956 B 0644
texture_sRGB_RG8.py File 945 B 0644
texture_sRGB_decode.py File 1.58 KB 0644
texture_shadow_lod.py File 1.39 KB 0644
texture_shared_exponent.py File 1.83 KB 0644
texture_snorm.py File 1.3 KB 0644
texture_storage.py File 1.77 KB 0644
texture_swizzle.py File 1.79 KB 0644
timer_query.py File 2.33 KB 0644
transform_feedback.py File 3.1 KB 0644
vertex_array.py File 2.62 KB 0644
vertex_array_bgra.py File 3.39 KB 0644
vertex_attrib_64bit.py File 3.69 KB 0644
vertex_shader.py File 4.19 KB 0644
vertex_weighting.py File 1.99 KB 0644
win32_keyed_mutex.py File 1.08 KB 0644
window_rectangles.py File 2.02 KB 0644
x11_sync_object.py File 1.66 KB 0644
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