__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension EXT.framebuffer_sRGB

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.framebuffer_sRGB to provide a more 
Python-friendly API

Overview (from the spec)
	
	Conventionally, OpenGL assumes framebuffer color components are stored
	in a linear color space.  In particular, framebuffer blending is a
	linear operation.
	
	The sRGB color space is based on typical (non-linear) monitor
	characteristics expected in a dimly lit office.  It has been
	standardized by the International Electrotechnical Commission (IEC)
	as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
	gamma correction.
	
	This extension adds a framebuffer capability for sRGB framebuffer
	update and blending.  When blending is disabled but the new sRGB
	updated mode is enabled (assume the framebuffer supports the
	capability), high-precision linear color component values for red,
	green, and blue generated by fragment coloring are encoded for sRGB
	prior to being written into the framebuffer.  When blending is enabled
	along with the new sRGB update mode, red, green, and blue framebuffer
	color components are treated as sRGB values that are converted to
	linear color values, blended with the high-precision color values
	generated by fragment coloring, and then the blend result is encoded
	for sRGB just prior to being written into the framebuffer.
	
	The primary motivation for this extension is that it allows OpenGL
	applications to render into a framebuffer that is scanned to a monitor
	configured to assume framebuffer color values are sRGB encoded.
	This assumption is roughly true of most PC monitors with default
	gamma correction.  This allows applications to achieve faithful
	color reproduction for OpenGL rendering without adjusting the
	monitor's gamma correction.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.EXT.framebuffer_sRGB import *
from OpenGL.raw.GL.EXT.framebuffer_sRGB import _EXTENSION_NAME

def glInitFramebufferSrgbEXT():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

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Name Type Size Permission Actions
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EGL_image_storage.py File 1.86 KB 0644
EGL_sync.py File 1.03 KB 0644
GL_422_pixels.py File 1.51 KB 0644
__init__.py File 23 B 0644
abgr.py File 1017 B 0644
bgra.py File 962 B 0644
bindable_uniform.py File 1.75 KB 0644
blend_color.py File 1.02 KB 0644
blend_equation_separate.py File 1.44 KB 0644
blend_func_separate.py File 1.07 KB 0644
blend_logic_op.py File 1.12 KB 0644
blend_minmax.py File 1.24 KB 0644
blend_subtract.py File 1.07 KB 0644
clip_volume_hint.py File 1.11 KB 0644
cmyka.py File 1.64 KB 0644
color_subtable.py File 1.14 KB 0644
compiled_vertex_array.py File 1.7 KB 0644
convolution.py File 2.89 KB 0644
coordinate_frame.py File 2.17 KB 0644
copy_texture.py File 1.06 KB 0644
cull_vertex.py File 1.63 KB 0644
debug_label.py File 1.54 KB 0644
debug_marker.py File 1.37 KB 0644
depth_bounds_test.py File 3.05 KB 0644
direct_state_access.py File 32.5 KB 0644
draw_buffers2.py File 1.52 KB 0644
draw_instanced.py File 1.19 KB 0644
draw_range_elements.py File 1.14 KB 0644
external_buffer.py File 2.9 KB 0644
fog_coord.py File 1.23 KB 0644
framebuffer_blit.py File 1.11 KB 0644
framebuffer_blit_layers.py File 955 B 0644
framebuffer_multisample.py File 4.5 KB 0644
framebuffer_multisample_blit_scaled.py File 2.58 KB 0644
framebuffer_object.py File 6.59 KB 0644
framebuffer_sRGB.py File 2.35 KB 0644
geometry_shader4.py File 2.4 KB 0644
gpu_program_parameters.py File 1.84 KB 0644
gpu_shader4.py File 7.7 KB 0644
histogram.py File 2.1 KB 0644
index_array_formats.py File 967 B 0644
index_func.py File 975 B 0644
index_material.py File 1.24 KB 0644
index_texture.py File 1.13 KB 0644
light_texture.py File 1.62 KB 0644
memory_object.py File 1.25 KB 0644
memory_object_fd.py File 767 B 0644
memory_object_win32.py File 785 B 0644
misc_attribute.py File 1010 B 0644
multi_draw_arrays.py File 1.63 KB 0644
multisample.py File 739 B 0644
multiview_tessellation_geometry_shader.py File 2.13 KB 0644
multiview_texture_multisample.py File 2.18 KB 0644
multiview_timer_query.py File 1.15 KB 0644
packed_depth_stencil.py File 5.46 KB 0644
packed_float.py File 1.73 KB 0644
packed_pixels.py File 1.26 KB 0644
paletted_texture.py File 3.49 KB 0644
pixel_buffer_object.py File 3.34 KB 0644
pixel_transform.py File 1.72 KB 0644
pixel_transform_color_table.py File 969 B 0644
point_parameters.py File 3.11 KB 0644
polygon_offset.py File 1.47 KB 0644
polygon_offset_clamp.py File 1.36 KB 0644
post_depth_coverage.py File 1.22 KB 0644
provoking_vertex.py File 2.02 KB 0644
raster_multisample.py File 1.69 KB 0644
rescale_normal.py File 1.19 KB 0644
secondary_color.py File 1.92 KB 0644
semaphore.py File 2.22 KB 0644
semaphore_fd.py File 744 B 0644
semaphore_win32.py File 762 B 0644
separate_shader_objects.py File 5.29 KB 0644
separate_specular_color.py File 2.36 KB 0644
shader_framebuffer_fetch.py File 2.7 KB 0644
shader_framebuffer_fetch_non_coherent.py File 891 B 0644
shader_image_load_formatted.py File 1.2 KB 0644
shader_image_load_store.py File 3.68 KB 0644
shader_integer_mix.py File 1.01 KB 0644
shader_samples_identical.py File 2.08 KB 0644
shadow_funcs.py File 929 B 0644
shared_texture_palette.py File 1.23 KB 0644
sparse_texture2.py File 2.14 KB 0644
stencil_clear_tag.py File 3.97 KB 0644
stencil_two_side.py File 1.12 KB 0644
stencil_wrap.py File 1.63 KB 0644
subtexture.py File 1.57 KB 0644
texture.py File 2.08 KB 0644
texture3D.py File 1.39 KB 0644
texture_array.py File 2.55 KB 0644
texture_buffer_object.py File 2.77 KB 0644
texture_compression_latc.py File 1.43 KB 0644
texture_compression_rgtc.py File 1.71 KB 0644
texture_compression_s3tc.py File 1.27 KB 0644
texture_cube_map.py File 3.43 KB 0644
texture_env_add.py File 983 B 0644
texture_env_combine.py File 1.64 KB 0644
texture_env_dot3.py File 1.41 KB 0644
texture_filter_anisotropic.py File 2.83 KB 0644
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texture_integer.py File 3.78 KB 0644
texture_lod_bias.py File 1.55 KB 0644
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texture_object.py File 1.86 KB 0644
texture_perturb_normal.py File 1.03 KB 0644
texture_sRGB.py File 1.36 KB 0644
texture_sRGB_R8.py File 956 B 0644
texture_sRGB_RG8.py File 945 B 0644
texture_sRGB_decode.py File 1.58 KB 0644
texture_shadow_lod.py File 1.39 KB 0644
texture_shared_exponent.py File 1.83 KB 0644
texture_snorm.py File 1.3 KB 0644
texture_storage.py File 1.77 KB 0644
texture_swizzle.py File 1.79 KB 0644
timer_query.py File 2.33 KB 0644
transform_feedback.py File 3.1 KB 0644
vertex_array.py File 2.62 KB 0644
vertex_array_bgra.py File 3.39 KB 0644
vertex_attrib_64bit.py File 3.69 KB 0644
vertex_shader.py File 4.19 KB 0644
vertex_weighting.py File 1.99 KB 0644
win32_keyed_mutex.py File 1.08 KB 0644
window_rectangles.py File 2.02 KB 0644
x11_sync_object.py File 1.66 KB 0644
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