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'''OpenGL extension ARB.texture_multisample
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_multisample to provide a more
Python-friendly API
Overview (from the spec)
This extension provides support for two new types of "multisample
textures" - two-dimensional and two-dimensional array - as well as
mechanisms to fetch a specific sample from such a texture in a shader,
and to attach such textures to FBOs for rendering.
This extension also includes the following functionality, first described
in NV_explicit_multisample:
* A query in the API to query the location of samples within the pixel
* An explicit control for the multisample sample mask to augment the
control provided by SampleCoverage
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_multisample.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.texture_multisample import *
from OpenGL.raw.GL.ARB.texture_multisample import _EXTENSION_NAME
def glInitTextureMultisampleARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
glGetMultisamplefv=wrapper.wrapper(glGetMultisamplefv).setOutput(
'val',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True
)
### END AUTOGENERATED SECTION