__ __ __ __ _____ _ _ _____ _ _ _ | \/ | \ \ / / | __ \ (_) | | / ____| | | | | | \ / |_ __\ V / | |__) | __ ___ ____ _| |_ ___ | (___ | |__ ___| | | | |\/| | '__|> < | ___/ '__| \ \ / / _` | __/ _ \ \___ \| '_ \ / _ \ | | | | | | |_ / . \ | | | | | |\ V / (_| | || __/ ____) | | | | __/ | | |_| |_|_(_)_/ \_\ |_| |_| |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1 if you need WebShell for Seo everyday contact me on Telegram Telegram Address : @jackleetFor_More_Tools:
'''OpenGL extension ARB.texture_buffer_range
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_buffer_range to provide a more
Python-friendly API
Overview (from the spec)
ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1)
introduced the ability to attach the data store of a buffer object
to a buffer texture and access it from shaders. The extension only allows
the entire store of the buffer object to the texture. This extension
expands on this and allows a sub-range of the buffer's data store to
be attached to a texture. This can be used, for example, to allow multiple
buffer textures to be backed by independent sub-ranges of the same buffer
object, or for different sub-ranges of a single buffer object to be used
for different purposes.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.texture_buffer_range import *
from OpenGL.raw.GL.ARB.texture_buffer_range import _EXTENSION_NAME
def glInitTextureBufferRangeARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION