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'''OpenGL extension ARB.shader_clock
This module customises the behaviour of the
OpenGL.raw.GL.ARB.shader_clock to provide a more
Python-friendly API
Overview (from the spec)
This extension exposes a 64-bit monotonically incrementing shader
counter which may be used to derive local timing information within
a single shader invocation.
Mapping to SPIR-V
-----------------
For informational purposes (non-specification), the following is an
expected way for an implementation to map GLSL constructs to SPIR-V
constructs:
clock2x32ARB -> OpReadClockKHR with a Scope of Subgroup, Result type of uvec2
clockARB -> OpReadClockKHR with a Scope of Subgroup, Result type of uitn64_t
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_clock.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.shader_clock import *
from OpenGL.raw.GL.ARB.shader_clock import _EXTENSION_NAME
def glInitShaderClockARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION