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'''OpenGL extension ARB.multitexture
This module customises the behaviour of the
OpenGL.raw.GL.ARB.multitexture to provide a more
Python-friendly API
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/multitexture.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.multitexture import *
from OpenGL.raw.GL.ARB.multitexture import _EXTENSION_NAME
def glInitMultitextureARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
glMultiTexCoord1dvARB=wrapper.wrapper(glMultiTexCoord1dvARB).setInputArraySize(
'v', 1
)
glMultiTexCoord1fvARB=wrapper.wrapper(glMultiTexCoord1fvARB).setInputArraySize(
'v', 1
)
glMultiTexCoord1ivARB=wrapper.wrapper(glMultiTexCoord1ivARB).setInputArraySize(
'v', 1
)
glMultiTexCoord1svARB=wrapper.wrapper(glMultiTexCoord1svARB).setInputArraySize(
'v', 1
)
glMultiTexCoord2dvARB=wrapper.wrapper(glMultiTexCoord2dvARB).setInputArraySize(
'v', 2
)
glMultiTexCoord2fvARB=wrapper.wrapper(glMultiTexCoord2fvARB).setInputArraySize(
'v', 2
)
glMultiTexCoord2ivARB=wrapper.wrapper(glMultiTexCoord2ivARB).setInputArraySize(
'v', 2
)
glMultiTexCoord2svARB=wrapper.wrapper(glMultiTexCoord2svARB).setInputArraySize(
'v', 2
)
glMultiTexCoord3dvARB=wrapper.wrapper(glMultiTexCoord3dvARB).setInputArraySize(
'v', 3
)
glMultiTexCoord3fvARB=wrapper.wrapper(glMultiTexCoord3fvARB).setInputArraySize(
'v', 3
)
glMultiTexCoord3ivARB=wrapper.wrapper(glMultiTexCoord3ivARB).setInputArraySize(
'v', 3
)
glMultiTexCoord3svARB=wrapper.wrapper(glMultiTexCoord3svARB).setInputArraySize(
'v', 3
)
glMultiTexCoord4dvARB=wrapper.wrapper(glMultiTexCoord4dvARB).setInputArraySize(
'v', 4
)
glMultiTexCoord4fvARB=wrapper.wrapper(glMultiTexCoord4fvARB).setInputArraySize(
'v', 4
)
glMultiTexCoord4ivARB=wrapper.wrapper(glMultiTexCoord4ivARB).setInputArraySize(
'v', 4
)
glMultiTexCoord4svARB=wrapper.wrapper(glMultiTexCoord4svARB).setInputArraySize(
'v', 4
)
### END AUTOGENERATED SECTION