__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension ARB.multi_bind

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.multi_bind to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a new set of commands allowing applications to
	bind or unbind a set of objects in a single call, instead of requiring a
	separate call for each bind or unbind operation.  Using a single command
	allows OpenGL implementations to amortize function call, name space
	lookup, and potential locking overhead over multiple bind or unbind
	operations.  The rendering loops of graphics applications frequently
	switch between different states, binding different sets of resources,
	including texture objects, sampler objects, textures for image loads and
	stores, uniform buffers, and vertex buffers; this extension provides
	"multi-bind" entry points for all of these object types.
	
	Each command in this extension includes a <first> and <count> parameter,
	specifying a continguous range of binding points to update, as well as an
	array of <count> object names specifying the objects to bind.  Unlike
	single bind commands, multi-bind commands can be used only to bind or
	unbind existing objects.  Passing a previously unused object name
	(generated or not) results in an error and does not create a new object.
	For binding points with associated data (e.g., ranges of a buffer),
	separate arrays are used to pass the associated data for each binding
	point.  Passing zero values in the array of object names removes the
	object bound to the current bounding point.  Additionally, if NULL is
	passed as the array of objects, objects bound to the entire range of
	binding points are unbound, as though the caller passed an array of
	zeroes.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/multi_bind.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.multi_bind import *
from OpenGL.raw.GL.ARB.multi_bind import _EXTENSION_NAME

def glInitMultiBindARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )

# INPUT glBindBuffersBase.buffers size not checked against count
glBindBuffersBase=wrapper.wrapper(glBindBuffersBase).setInputArraySize(
    'buffers', None
)
# INPUT glBindBuffersRange.buffers size not checked against count
# INPUT glBindBuffersRange.offsets size not checked against count
# INPUT glBindBuffersRange.sizes size not checked against count
glBindBuffersRange=wrapper.wrapper(glBindBuffersRange).setInputArraySize(
    'buffers', None
).setInputArraySize(
    'offsets', None
).setInputArraySize(
    'sizes', None
)
# INPUT glBindTextures.textures size not checked against count
glBindTextures=wrapper.wrapper(glBindTextures).setInputArraySize(
    'textures', None
)
# INPUT glBindSamplers.samplers size not checked against count
glBindSamplers=wrapper.wrapper(glBindSamplers).setInputArraySize(
    'samplers', None
)
# INPUT glBindImageTextures.textures size not checked against count
glBindImageTextures=wrapper.wrapper(glBindImageTextures).setInputArraySize(
    'textures', None
)
# INPUT glBindVertexBuffers.buffers size not checked against count
# INPUT glBindVertexBuffers.offsets size not checked against count
# INPUT glBindVertexBuffers.strides size not checked against count
glBindVertexBuffers=wrapper.wrapper(glBindVertexBuffers).setInputArraySize(
    'buffers', None
).setInputArraySize(
    'offsets', None
).setInputArraySize(
    'strides', None
)
### END AUTOGENERATED SECTION

Filemanager

Name Type Size Permission Actions
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ES2_compatibility.py File 1.92 KB 0644
ES3_1_compatibility.py File 2.13 KB 0644
ES3_2_compatibility.py File 1.46 KB 0644
ES3_compatibility.py File 1.16 KB 0644
__init__.py File 23 B 0644
arrays_of_arrays.py File 3.48 KB 0644
base_instance.py File 2.3 KB 0644
bindless_texture.py File 3.75 KB 0644
blend_func_extended.py File 1.65 KB 0644
buffer_storage.py File 2.06 KB 0644
cl_event.py File 1.11 KB 0644
clear_buffer_object.py File 1.88 KB 0644
clear_texture.py File 2.57 KB 0644
clip_control.py File 3.83 KB 0644
color_buffer_float.py File 2.09 KB 0644
compatibility.py File 751 B 0644
compressed_texture_pixel_storage.py File 2.14 KB 0644
compute_shader.py File 3.01 KB 0644
compute_variable_group_size.py File 1.63 KB 0644
conditional_render_inverted.py File 988 B 0644
conservative_depth.py File 1.53 KB 0644
copy_buffer.py File 1007 B 0644
copy_image.py File 1.56 KB 0644
cull_distance.py File 993 B 0644
debug_output.py File 5 KB 0644
depth_buffer_float.py File 1.73 KB 0644
depth_clamp.py File 2.33 KB 0644
depth_texture.py File 1.35 KB 0644
derivative_control.py File 1.74 KB 0644
direct_state_access.py File 8.59 KB 0644
draw_buffers.py File 1.54 KB 0644
draw_buffers_blend.py File 1.23 KB 0644
draw_elements_base_vertex.py File 4.09 KB 0644
draw_indirect.py File 1.53 KB 0644
draw_instanced.py File 1.87 KB 0644
enhanced_layouts.py File 4.11 KB 0644
explicit_attrib_location.py File 1.2 KB 0644
explicit_uniform_location.py File 1.14 KB 0644
fragment_coord_conventions.py File 3.48 KB 0644
fragment_layer_viewport.py File 1.37 KB 0644
fragment_program.py File 4.88 KB 0644
fragment_program_shadow.py File 1.74 KB 0644
fragment_shader.py File 1.48 KB 0644
fragment_shader_interlock.py File 3.83 KB 0644
framebuffer_no_attachments.py File 3.73 KB 0644
framebuffer_object.py File 16.34 KB 0644
framebuffer_sRGB.py File 2.35 KB 0644
geometry_shader4.py File 2.4 KB 0644
get_program_binary.py File 2.46 KB 0644
get_texture_sub_image.py File 1.23 KB 0644
gl_spirv.py File 15.71 KB 0644
gpu_shader5.py File 4.04 KB 0644
gpu_shader_fp64.py File 5.05 KB 0644
gpu_shader_int64.py File 4.45 KB 0644
half_float_pixel.py File 1.51 KB 0644
half_float_vertex.py File 1.26 KB 0644
imaging.py File 8.31 KB 0644
indirect_parameters.py File 2.08 KB 0644
instanced_arrays.py File 2 KB 0644
internalformat_query.py File 1.49 KB 0644
internalformat_query2.py File 3.23 KB 0644
invalidate_subdata.py File 3.05 KB 0644
map_buffer_alignment.py File 1.03 KB 0644
map_buffer_range.py File 2.05 KB 0644
matrix_palette.py File 2.23 KB 0644
multi_bind.py File 3.62 KB 0644
multi_draw_indirect.py File 1.88 KB 0644
multisample.py File 2.21 KB 0644
multitexture.py File 2.18 KB 0644
occlusion_query.py File 5.09 KB 0644
occlusion_query2.py File 1.03 KB 0644
parallel_shader_compile.py File 1.2 KB 0644
pipeline_statistics_query.py File 1.44 KB 0644
pixel_buffer_object.py File 4.25 KB 0644
point_parameters.py File 3.09 KB 0644
point_sprite.py File 1.67 KB 0644
polygon_offset_clamp.py File 1.36 KB 0644
post_depth_coverage.py File 1.15 KB 0644
program_interface_query.py File 4.12 KB 0644
provoking_vertex.py File 2.02 KB 0644
query_buffer_object.py File 2.21 KB 0644
robust_buffer_access_behavior.py File 1.47 KB 0644
robustness.py File 8.27 KB 0644
robustness_isolation.py File 792 B 0644
sample_locations.py File 2.65 KB 0644
sample_shading.py File 2.06 KB 0644
sampler_objects.py File 3.87 KB 0644
seamless_cube_map.py File 1.84 KB 0644
seamless_cubemap_per_texture.py File 2.2 KB 0644
separate_shader_objects.py File 11.1 KB 0644
shader_atomic_counter_ops.py File 1.29 KB 0644
shader_atomic_counters.py File 2.45 KB 0644
shader_ballot.py File 1.04 KB 0644
shader_bit_encoding.py File 1.06 KB 0644
shader_clock.py File 1.27 KB 0644
shader_draw_parameters.py File 2.32 KB 0644
shader_group_vote.py File 3.27 KB 0644
shader_image_load_store.py File 3.52 KB 0644
shader_image_size.py File 897 B 0644
shader_objects.py File 10.41 KB 0644
shader_precision.py File 1.21 KB 0644
shader_stencil_export.py File 1.47 KB 0644
shader_storage_buffer_object.py File 3.12 KB 0644
shader_subroutine.py File 2.13 KB 0644
shader_texture_image_samples.py File 978 B 0644
shader_texture_lod.py File 4.39 KB 0644
shader_viewport_layer_array.py File 1.79 KB 0644
shading_language_100.py File 1.03 KB 0644
shading_language_420pack.py File 2.48 KB 0644
shading_language_include.py File 2.48 KB 0644
shading_language_packing.py File 1.74 KB 0644
shadow.py File 1.07 KB 0644
shadow_ambient.py File 1.2 KB 0644
sparse_buffer.py File 1.16 KB 0644
sparse_texture.py File 1.8 KB 0644
sparse_texture2.py File 2.14 KB 0644
sparse_texture_clamp.py File 1.38 KB 0644
spirv_extensions.py File 2.04 KB 0644
stencil_texturing.py File 1.09 KB 0644
sync.py File 3.11 KB 0644
tessellation_shader.py File 5.06 KB 0644
texture_barrier.py File 935 B 0644
texture_border_clamp.py File 1.48 KB 0644
texture_buffer_object.py File 2.62 KB 0644
texture_buffer_object_rgb32.py File 1.12 KB 0644
texture_buffer_range.py File 1.39 KB 0644
texture_compression.py File 5.79 KB 0644
texture_compression_bptc.py File 1.68 KB 0644
texture_compression_rgtc.py File 1.71 KB 0644
texture_cube_map.py File 3.45 KB 0644
texture_cube_map_array.py File 2.12 KB 0644
texture_env_add.py File 1.1 KB 0644
texture_env_combine.py File 1.61 KB 0644
texture_env_crossbar.py File 1.17 KB 0644
texture_env_dot3.py File 1.12 KB 0644
texture_filter_anisotropic.py File 2.83 KB 0644
texture_filter_minmax.py File 1.57 KB 0644
texture_float.py File 1.12 KB 0644
texture_gather.py File 1.05 KB 0644
texture_mirror_clamp_to_edge.py File 1.37 KB 0644
texture_mirrored_repeat.py File 1.25 KB 0644
texture_multisample.py File 1.47 KB 0644
texture_non_power_of_two.py File 1.67 KB 0644
texture_query_levels.py File 2.03 KB 0644
texture_query_lod.py File 1015 B 0644
texture_rectangle.py File 2.29 KB 0644
texture_rg.py File 2.2 KB 0644
texture_rgb10_a2ui.py File 1.14 KB 0644
texture_stencil8.py File 1009 B 0644
texture_storage.py File 1.77 KB 0644
texture_storage_multisample.py File 1.58 KB 0644
texture_swizzle.py File 1.79 KB 0644
texture_view.py File 1.93 KB 0644
timer_query.py File 2.31 KB 0644
transform_feedback2.py File 2.53 KB 0644
transform_feedback3.py File 3.71 KB 0644
transform_feedback_instanced.py File 1.4 KB 0644
transform_feedback_overflow_query.py File 1.05 KB 0644
transpose_matrix.py File 1.81 KB 0644
uniform_buffer_object.py File 6.65 KB 0644
vboimplementation.py File 1.35 KB 0644
vertex_array_bgra.py File 3.39 KB 0644
vertex_array_object.py File 1.79 KB 0644
vertex_attrib_64bit.py File 3.66 KB 0644
vertex_attrib_binding.py File 2.19 KB 0644
vertex_blend.py File 2.84 KB 0644
vertex_buffer_object.py File 7.23 KB 0644
vertex_program.py File 8.88 KB 0644
vertex_shader.py File 5.57 KB 0644
vertex_type_10f_11f_11f_rev.py File 1.25 KB 0644
vertex_type_2_10_10_10_rev.py File 2.96 KB 0644
viewport_array.py File 3.16 KB 0644
window_pos.py File 2.29 KB 0644
Filemanager