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 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension AMD.sparse_texture

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.sparse_texture to provide a more 
Python-friendly API

Overview (from the spec)
	
	Recent advances in application complexity and a desire for higher
	resolutions have pushed texture sizes up considerably. Often, the amount
	of physical memory available to a graphics processor is a limiting factor
	in the performance of texture-heavy applications. Once the available
	physical memory is exhausted, paging may occur bringing performance down
	considerably - or worse, the application may fail. Nevertheless, the amount
	of address space available to the graphics processor has increased to the
	point where many gigabytes - or even terabytes of address space may be
	usable even though that amount of physical memory is not present.
	
	This extension allows the separation of the graphics processor's address
	space (reservation) from the requirement that all textures must be
	physically backed (commitment). This exposes a limited form of
	virtualization for textures. Use cases include sparse (or partially
	resident) textures, texture paging, on-demand and delayed loading of
	texture assets and application controlled level of detail.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/sparse_texture.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.sparse_texture import *
from OpenGL.raw.GL.AMD.sparse_texture import _EXTENSION_NAME

def glInitSparseTextureAMD():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

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Name Type Size Permission Actions
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__init__.py File 0 B 0644
blend_minmax_factor.py File 1.47 KB 0644
conservative_depth.py File 1.53 KB 0644
debug_output.py File 4 KB 0644
depth_clamp_separate.py File 1.22 KB 0644
draw_buffers_blend.py File 1.23 KB 0644
framebuffer_multisample_advanced.py File 1.87 KB 0644
framebuffer_sample_positions.py File 1.91 KB 0644
gcn_shader.py File 1.08 KB 0644
gpu_shader_half_float.py File 1.73 KB 0644
gpu_shader_int16.py File 1.43 KB 0644
gpu_shader_int64.py File 4.65 KB 0644
interleaved_elements.py File 2.66 KB 0644
multi_draw_indirect.py File 1.9 KB 0644
name_gen_delete.py File 1.86 KB 0644
occlusion_query_event.py File 1.68 KB 0644
performance_monitor.py File 2.98 KB 0644
pinned_memory.py File 1.25 KB 0644
query_buffer_object.py File 2.18 KB 0644
sample_positions.py File 1.37 KB 0644
seamless_cubemap_per_texture.py File 2.18 KB 0644
shader_atomic_counter_ops.py File 1.34 KB 0644
shader_ballot.py File 1.06 KB 0644
shader_explicit_vertex_parameter.py File 1.33 KB 0644
shader_gpu_shader_half_float_fetch.py File 872 B 0644
shader_image_load_store_lod.py File 1021 B 0644
shader_stencil_export.py File 1.47 KB 0644
shader_trinary_minmax.py File 1.3 KB 0644
sparse_texture.py File 1.8 KB 0644
stencil_operation_extended.py File 1.71 KB 0644
texture_gather_bias_lod.py File 1.03 KB 0644
texture_texture4.py File 1.32 KB 0644
transform_feedback3_lines_triangles.py File 1.29 KB 0644
transform_feedback4.py File 2.33 KB 0644
vertex_shader_layer.py File 1.96 KB 0644
vertex_shader_tessellator.py File 2.56 KB 0644
vertex_shader_viewport_index.py File 1.53 KB 0644
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