__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension AMD.shader_trinary_minmax

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.shader_trinary_minmax to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension introduces three new trinary built-in functions to the
	OpenGL Shading Languages. These functions allow the minimum, maximum
	or median of three inputs to be found with a single function call. These
	operations may be useful for sorting and filtering operations, for example.
	By explicitly performing a trinary operation with a single built-in
	function, shader compilers and optimizers may be able to generate better
	instruction sequences for perform sorting and other multi-input functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.shader_trinary_minmax import *
from OpenGL.raw.GL.AMD.shader_trinary_minmax import _EXTENSION_NAME

def glInitShaderTrinaryMinmaxAMD():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

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Name Type Size Permission Actions
__pycache__ Folder 0755
__init__.py File 0 B 0644
blend_minmax_factor.py File 1.47 KB 0644
conservative_depth.py File 1.53 KB 0644
debug_output.py File 4 KB 0644
depth_clamp_separate.py File 1.22 KB 0644
draw_buffers_blend.py File 1.23 KB 0644
framebuffer_multisample_advanced.py File 1.87 KB 0644
framebuffer_sample_positions.py File 1.91 KB 0644
gcn_shader.py File 1.08 KB 0644
gpu_shader_half_float.py File 1.73 KB 0644
gpu_shader_int16.py File 1.43 KB 0644
gpu_shader_int64.py File 4.65 KB 0644
interleaved_elements.py File 2.66 KB 0644
multi_draw_indirect.py File 1.9 KB 0644
name_gen_delete.py File 1.86 KB 0644
occlusion_query_event.py File 1.68 KB 0644
performance_monitor.py File 2.98 KB 0644
pinned_memory.py File 1.25 KB 0644
query_buffer_object.py File 2.18 KB 0644
sample_positions.py File 1.37 KB 0644
seamless_cubemap_per_texture.py File 2.18 KB 0644
shader_atomic_counter_ops.py File 1.34 KB 0644
shader_ballot.py File 1.06 KB 0644
shader_explicit_vertex_parameter.py File 1.33 KB 0644
shader_gpu_shader_half_float_fetch.py File 872 B 0644
shader_image_load_store_lod.py File 1021 B 0644
shader_stencil_export.py File 1.47 KB 0644
shader_trinary_minmax.py File 1.3 KB 0644
sparse_texture.py File 1.8 KB 0644
stencil_operation_extended.py File 1.71 KB 0644
texture_gather_bias_lod.py File 1.03 KB 0644
texture_texture4.py File 1.32 KB 0644
transform_feedback3_lines_triangles.py File 1.29 KB 0644
transform_feedback4.py File 2.33 KB 0644
vertex_shader_layer.py File 1.96 KB 0644
vertex_shader_tessellator.py File 2.56 KB 0644
vertex_shader_viewport_index.py File 1.53 KB 0644
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