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 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
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 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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'''OpenGL extension AMD.blend_minmax_factor

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.blend_minmax_factor to provide a more 
Python-friendly API

Overview (from the spec)
	
	The EXT_blend_minmax extension extended the GL's blending functionality
	to allow the blending equation to be specified by the application. That
	extension introduced the MIN_EXT and MAX_EXT blend equations, which caused the
	result of the blend equation to become the minimum or maximum of the source
	color and destination color, respectively.
	
	The MIN_EXT and MAX_EXT blend equations, however, do not include the source
	or destination blend factors in the arguments to the min and max functions.
	This extension provides two new blend equations that produce the minimum
	or maximum of the products of the source color and source factor, and the
	destination color and destination factor.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.blend_minmax_factor import *
from OpenGL.raw.GL.AMD.blend_minmax_factor import _EXTENSION_NAME

def glInitBlendMinmaxFactorAMD():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION

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Name Type Size Permission Actions
__pycache__ Folder 0755
__init__.py File 0 B 0644
blend_minmax_factor.py File 1.47 KB 0644
conservative_depth.py File 1.53 KB 0644
debug_output.py File 4 KB 0644
depth_clamp_separate.py File 1.22 KB 0644
draw_buffers_blend.py File 1.23 KB 0644
framebuffer_multisample_advanced.py File 1.87 KB 0644
framebuffer_sample_positions.py File 1.91 KB 0644
gcn_shader.py File 1.08 KB 0644
gpu_shader_half_float.py File 1.73 KB 0644
gpu_shader_int16.py File 1.43 KB 0644
gpu_shader_int64.py File 4.65 KB 0644
interleaved_elements.py File 2.66 KB 0644
multi_draw_indirect.py File 1.9 KB 0644
name_gen_delete.py File 1.86 KB 0644
occlusion_query_event.py File 1.68 KB 0644
performance_monitor.py File 2.98 KB 0644
pinned_memory.py File 1.25 KB 0644
query_buffer_object.py File 2.18 KB 0644
sample_positions.py File 1.37 KB 0644
seamless_cubemap_per_texture.py File 2.18 KB 0644
shader_atomic_counter_ops.py File 1.34 KB 0644
shader_ballot.py File 1.06 KB 0644
shader_explicit_vertex_parameter.py File 1.33 KB 0644
shader_gpu_shader_half_float_fetch.py File 872 B 0644
shader_image_load_store_lod.py File 1021 B 0644
shader_stencil_export.py File 1.47 KB 0644
shader_trinary_minmax.py File 1.3 KB 0644
sparse_texture.py File 1.8 KB 0644
stencil_operation_extended.py File 1.71 KB 0644
texture_gather_bias_lod.py File 1.03 KB 0644
texture_texture4.py File 1.32 KB 0644
transform_feedback3_lines_triangles.py File 1.29 KB 0644
transform_feedback4.py File 2.33 KB 0644
vertex_shader_layer.py File 1.96 KB 0644
vertex_shader_tessellator.py File 2.56 KB 0644
vertex_shader_viewport_index.py File 1.53 KB 0644
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